Search found 59 matches

by Taem
Wed Jun 10, 2015 4:25 am
Forum: Grimrock 2 Discussion
Topic: Which did you prefer, Grimrock 1 or 2?
Replies: 42
Views: 25890

Re: Which did you prefer, Grimrock 1 or 2?

I see the devs still haven't addressed any of the concerns of myself or others for this game since the last time I was here, roughly half a year ago or longer. That's a real shame, as I'd like to recommend this game to my friends and colleges, but can't support a game the devs have abandoned since t...
by Taem
Sat Jan 03, 2015 5:10 am
Forum: Grimrock 2 Discussion
Topic: Food and Puzzles don't mix
Replies: 131
Views: 62633

Re: Food and Puzzles don't mix

This conversation reminds me of my argument on health/hit points in sandboxed video games, such as Super Mario Bros. You can never actually "die", so why have a health system at all? You go from big, to small, to dead, but when you "die", you just restart the level from your last checkpoint. Losing ...
by Taem
Wed Nov 19, 2014 1:12 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

***FINAL COMMENTS: And the rapier not being dex based is ridiculous! Have you ever used one IRL? They are used for fencing, which requires finesse and guile over brute strength. Minor nit really. The modern fencing foil is a descendant of the rapier, but it's one designed for modern (nonlethal) spo...
by Taem
Tue Nov 18, 2014 8:46 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

Sorry I was away for so long. I had surgery for a hernia and have been on my back most of the week. Anyway, long story short, I read most of the comments and saw where you and that other fellow got a bit heated. I'd like to just stick with our conversation on the issue before all that if that's alri...
by Taem
Sat Nov 15, 2014 8:09 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

Bottomline: it's one of two extremes for you: "I cannot recommend this game until these issues are addressed" or "A game that only comes around once in a lifetime." Alright, I see what you’re getting at. I suppose in my opinion piece, I did paint the subject as, "if these issues aren't addressed, t...
by Taem
Sat Nov 15, 2014 4:56 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

Regarding your Lurker Lounge post: why didn't you just post "LoG2 sucks"? It would literally have said the same as your little tidbit which tells nothing positive about the game; it's just one big bash. Because I don't feel the game sucks at all; my critique is/was based solely on balance issues wi...
by Taem
Sat Nov 15, 2014 2:10 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

Thanks for your attempt, using your anecdotal analogous references, to try and convince me how my opinion is flawed - it really made an impression on me :lol: . I wrote a small tidbit here on my opinion of the game in its current state: Link ; for those challenged to follow links: Also been playing ...
by Taem
Fri Nov 14, 2014 10:42 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 55305

Re: Beta 2.1.18

When are some of the balance issues going to be addressed? I haven't heard a word from any dev regarding balance issues and in LoG1, I don't recall any balance changes being implemented once the game was released. I should mention this game is stellar, but other than the first time I played it for s...
by Taem
Sat Oct 25, 2014 12:32 am
Forum: Grimrock 2 Discussion
Topic: Is anyone else not enjoying this as much as the original?
Replies: 16
Views: 5558

Re: Is anyone else not enjoying this as much as the original

In all honesty, I'm also enjoying GR2 much more than GR1, although, as presented by my "balance" topic, I feel there is still room for improvement within the current system.
by Taem
Fri Oct 24, 2014 6:36 am
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 257
Views: 219584

Re: Legend of Grimrock 3

Definitely tile based but how about an octagonal grid that would allow diagonal movement. This +1 ! Truth be told, while side-stepping enemies is not part of the "strategy" of battling monster in the LoG series, having octagonal squares would eliminate this "feature" and make combat much more invol...