I, too, have been reading your story since you started, but I mostly prefer lurking in the shadows.. Anyways, couldn't agree more with AnnElfwind, amazing. I just love the characters. I've actually been considering the possibility of writing my own fan fiction, but I haven't found time for it yet. M...
I started yesterday a run with 4 wizards: Lizardman: Poison and Alchemy, Poison Immunity and Strong Mind Ratling: Water and Concentration, Aura and Strong Mind Human: Air and Concentration, Fast Learner and Strong Mind Minotaur: Fire and Concentration, Aura and Strong Mind I put as many point into w...
You could also make an exact copy of the replayable area and teleport the player there instead.. unless the replayable area is insanely huge, like the whole dungeon.
Hi, It's been some time from modding, so I'm a bit rusty :) I would like to make a consumable item that boosts one stat (in this case, evasion) for a short while. So the boost should wear off after a set number of seconds. What would be the most elegant way of doing this? I quess one way would be th...
I would love to see some different and neutral behavior from monsters. DM2 had loads of these, making each monster/creature encounter unique and different. Like the Thorn Beasts walking around and chewing grass, then hitting you if you get in the way or become agressive if you attack or bug them to...
Archmage: Have one mage master all the elements (and it would be doable, since the skill trees are much shorter now, according to AH's blogpost) EDIT: I hope there aren't too many useless achievements like "Finish the tutorial", "Kill your first enemy" or "Gain a level up&q...
The problem is, that the existing classes, rogue, mage and fighter are kinda the "holy trinity" of rpg classes. No matter what the new class is, it is either a variation from one of these or some sort of mixture of them. Monk -> Mage with a spice of Fighter (unarmed/staff combat) Knight ->...
No, I caught that part too. I also like that concept, although I feel it shouldn't be a linear relationship. Only when you get really low on food should you start losing strength I think. By the way the previous comment of mine you quoted was referring to the line where you mentioned how people sto...