Search found 119 matches
- Sun Oct 30, 2016 9:14 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 247051
Re: Multiple magic schools spells pack
I think trap the player idea is a great one. Build up time might be too fiddly.
- Sun Oct 30, 2016 7:09 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 247051
Re: Multiple magic schools spells pack
Excellent spell pack. I'll be using it on my mod. Some notes on the spells I've used (well I've tried everyone of them, but some more than the others.. ;) ) I think shield with aura is early game breaker and also lessens one of the strong points of first row caster, I'll probably stick to the old on...
- Fri Dec 11, 2015 2:59 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948192
Re: Ask a simple question, get a simple answer
Thank you! I looked up conditions from Prozail's old post and didn't even consider different condition names.
- Fri Dec 11, 2015 1:15 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948192
Re: Ask a simple question, get a simple answer
The normal thing the wound does, prevents the hand use when on hands, or health regen on chest etc.THOM wrote:what do you expect it should do to the item slot?
- Thu Dec 10, 2015 11:46 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948192
Re: Ask a simple question, get a simple answer
Thanks. I've reported it.
Onto a next question: how do I set wound conditions to a champion's item slots? For example: Champion:setCondition("RightHandWound") marks the champion's icon as wounded and says so in it's tooltip, but doesn't do anything to the actual item slot.
Onto a next question: how do I set wound conditions to a champion's item slots? For example: Champion:setCondition("RightHandWound") marks the champion's icon as wounded and says so in it's tooltip, but doesn't do anything to the actual item slot.
- Thu Dec 10, 2015 10:29 pm
- Forum: Support and Tech Discussion
- Topic: [Bug] EquipmentItem's expRate tooltip
- Replies: 0
- Views: 8123
[Bug] EquipmentItem's expRate tooltip
No matter what the actual value of the expRate is, tooltip always says "Wearer gains experience points 25% faster".
- Thu Dec 10, 2015 7:41 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948192
Re: Ask a simple question, get a simple answer
Any way to change equipmentItem's expRate tooltip? It always says 25% no matter what the actual value is.
- Sun Nov 09, 2014 7:21 pm
- Forum: Grimrock 2 Discussion
- Topic: Enemy names and descriptions?
- Replies: 6
- Views: 8115
Re: Enemy names and descriptions?
Actually xeloroids are those flying eye-in-the-mouth creatures. Flying one eyed squids are called eyctopus.
- Sun Nov 09, 2014 7:15 pm
- Forum: Grimrock 2 Discussion
- Topic: Into the Spiders Lair!
- Replies: 10
- Views: 12749
Re: Into the Spiders Lair!
Yes, there's a definitely a need for 2D artwork in LoG2 modding. I especially loved your maps. I haven't planned a need for them in my mod atm, but that may change.
- Sat Nov 08, 2014 10:02 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948192
Re: Ask a simple question, get a simple answer
How do I access multiple entities? For example if I would like to activate all the teleporters with id teleporter_1 to teleporter_10?