Agreed. Kinda makes health potions as life savers useless, because when you finally get to see that one of your characters is now low on health, it's probably too late.
I'd place the damage indicator above the character's portrait instead.
I have mixed feeling about the rune system of LoG. In Dungeon Master, the system existed to let you experiment and figure out spells by your own. You could basically cast any spell right from the start, only limited by the maximum amount of energy/mana your mage characters could hold at their curren...