I wonder who owns the rights to the Dark Savant trilogy of Wizardry titles? The older Wizardry games are probably pretty much unsellable, but I bet GoG.com could move a fair number of copies of Wizardry 6-8. I wish they did! And Im not sure who has the rights anymore, think it's Headlock games. I d...
Looks old, that's for sure. But I know exactly what you mean when it comes to getting used to older graphics. It also looks pretty good. I would have no idea where to buy this game, or if it would even run on an up to date computer. Any ideas? http://www.amazon.com/Wizardry-8-Pc/dp/B00008GKGT/ref=s...
Respectfully, number 5 should be stricken from the list. The game frequently throws huge swams of enemies at you and having to wait for all their turns running around like headless chickens with their attrociuos AI. Even the fan made speed tool that makes battles run 200% faster cant stop far too m...
Seriously, it's my favorite PC game last decade. I spent every waking hour 4 months of my life from beating it twice. Sleep went out the window. I got bored of Skyrim in december, just one month; played 160 hours. It only took me a staggering 220+150 hours beating Wizardry 8 twice ^_^ 1. Retro dunge...
Personally, wrapping my head around a non-GUI interface for map editing would be a steep challenge. .Probably for most people who haven't actually coded the game ^_^ Plus, it's inefficient. You'll be spending a lot of time figuring out what the heck you're doing -- Maps are mazes, after all
Because drawing maps is much more efficient than having to describe each individual square with text. And everyone's over-worrying about being forced to use Lua to open a door. It seriously won't be that hard to learn, and there will be examples, if not by the developers, then by your fellow modder...