Search found 475 matches
- Wed Sep 12, 2012 2:27 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
Woot!
Can't wait to be home.
And I already had this friday off, go me!
- Mon Sep 10, 2012 11:42 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
Let me know one thing. How much of those 11 euros Steam demand go to AH? I bought Grimrock on GOG, but I would buy it again on steam if at least 90% of the price would go into AH's pockets. If you buy the game from Grimrock.net the sale is fulfilled by Humble Bundle, which gives most/all of the mon...
- Mon Sep 10, 2012 10:20 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
both the workshop and nexus are free services provided to all of us If the workshop is accessible by everyone for free then I take back my words. From what I understood, it's restricted to steam-clients, though. Oops well, not quite. It's free to steam users xD So it's 'free' after you 'paid' steam...
- Mon Sep 10, 2012 8:15 pm
- Forum: Grimrock 1 Discussion
- Topic: Any plans for an expansion yet?
- Replies: 33
- Views: 35221
Re: Any plans for an expansion yet?
When the map editor is released I'm not even going to touch it, I would much prefer to hit a button and just play. The idea about the editor is not that you're going to make your own maps and then play them. It's that you either make maps for others to play, or play the maps that others have made. ...
- Mon Sep 10, 2012 7:58 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
If the workshop is accessible by everyone for free then I take back my words. From what I understood, it's restricted to steam-clients, though.Xombium wrote:both the workshop and nexus are free services provided to all of us
- Mon Sep 10, 2012 7:20 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
Well, if you really want a lot of people to play your map, just post it to both places. A lot of people will probably only use one or the other. The problem is that non-steam users cannot post it on both places, because they cannot post it on steam. Having others post stuff on steam for you is not ...
- Mon Sep 10, 2012 4:22 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
To the abyss with nexus... I use steam for games, like LOG, Skyrim and so on, and when a mod only were available on the nexus... *shudder* I didn't bother with that mod. Simply put, I will not be going to any nexus page for LOG... but, a steam comunity page? well... better for me then one I would n...
- Mon Sep 10, 2012 8:57 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
I thought I would show some initiative and make a steam group. I was actually a bit surprised not to see one dedicated to dungeon creation this close to its release. I will be very active and will appoint officers as I see fit. http://steamcommunity.com/groups/LOGDE# I hope the group will grow into...
- Sun Sep 09, 2012 12:15 am
- Forum: Modding
- Topic: How are art assets used in the engine?
- Replies: 8
- Views: 8394
Re: How are art assets used in the engine?
Check through the blogs. There's several posts about graphics and one specifically about wallsets.
As for the asset use, AH is going to include most of the models as external files, available for modifying and including in your mod. For more information, check the thread at the top of this page.
As for the asset use, AH is going to include most of the models as external files, available for modifying and including in your mod. For more information, check the thread at the top of this page.
- Sat Sep 08, 2012 7:18 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 771467
Re: Dungeon Editor Progress
Only every time someone else mentions something like that.