Search found 81 matches

by Kostas
Wed Oct 03, 2012 1:54 pm
Forum: Grimrock 1 Discussion
Topic: Really? No auto-attack?
Replies: 22
Views: 22475

Re: Really? No auto-attack?

I didn't mean to offend you Kostas, sorry. I think you honestly do have a valid and reasonable point. I just used the "click to win game" example as a logical extreme. I didn't mean say that having an "all attack" was equivalent to that, but rather I just meant to illustrate tha...
by Kostas
Thu Sep 27, 2012 6:04 pm
Forum: Off-topic Discussion
Topic: XCOM: Enemy Unknown demo on Steam
Replies: 7
Views: 8216

Re: XCOM: Enemy Unknown demo on Steam

sometimes options are good, but they can compromise the integrity of the game if they force elements of "least common denominator" into the design process Yeah, it can be tough. One example for Apoc was brainsuckers that were easy in real time and deadly in turn based and that affected ea...
by Kostas
Thu Sep 27, 2012 5:58 pm
Forum: Grimrock 1 Discussion
Topic: Really? No auto-attack?
Replies: 22
Views: 22475

Re: Really? No auto-attack?

I guess there's just a slippery slope issue where at some point the player is presented "click here to beat the game". A balance is needed, and I personally feel that an all-attack option would depreciate the value of the Grimrock experience Now I remember why I left this forum: The const...
by Kostas
Thu Sep 27, 2012 5:20 pm
Forum: Grimrock 1 Discussion
Topic: Really? No auto-attack?
Replies: 22
Views: 22475

Re: Really? No auto-attack?

It wasn't very good, but it was better than EOB1 if they had been released at the same time/year. Naturally we expected more because of the age difference. but straight up comparison it's better (as far as I can recall). EOB1 was pretty limited in scope and resources. But all that doesn't mean the A...
by Kostas
Thu Sep 27, 2012 5:14 pm
Forum: Off-topic Discussion
Topic: XCOM: Enemy Unknown demo on Steam
Replies: 7
Views: 8216

Re: XCOM: Enemy Unknown demo on Steam

No choice/option for turn based or real time like in Apocalypse is a step back.
Options satisfy both crowds...
by Kostas
Wed Sep 26, 2012 8:57 pm
Forum: Grimrock 1 Discussion
Topic: Really? No auto-attack?
Replies: 22
Views: 22475

Re: Really? No auto-attack?

Fanboyism aside, Eye of the Beholder 3 introduced an ALL ATTACK button. That can cut down mouse clicks a lot.
by Kostas
Mon Apr 30, 2012 2:47 am
Forum: Grimrock 1 Discussion
Topic: Why is there No Quiver?
Replies: 68
Views: 54001

Re: Why is there No Quiver?

Quivers, good idea. Hmm, when you equip a bow, your other hand should turn into your quiver icon allowing you to select ammo from any slot in it. (you should also be able to open bags/pouches that you put in your hands and this would provide a thrower's quiver functionality in a way, maybe) Quivers ...
by Kostas
Mon Apr 30, 2012 2:14 am
Forum: Grimrock 1 Discussion
Topic: Collective Suggestion Thread [Exp + Quiver + More to come!]
Replies: 58
Views: 43508

Re: Collective Suggestion Thread [Exp + Quiver + More to com

The XP system is not "bugged or flawed" I suggest you try this, I did just to negate all the bug/flaw crying here lately. Start a new game and at EVERY monster encounter make sure that EVERY party member gets in at least one strike. The new game I started I leveled every char at the exact...
by Kostas
Mon Apr 30, 2012 2:01 am
Forum: Support and Tech Discussion
Topic: Experience bug
Replies: 3
Views: 4069

Re: Experience bug

I heard about poison cloud not giving xp, but I tested it and it worked fine for me /shrug
by Kostas
Mon Apr 30, 2012 1:44 am
Forum: Support and Tech Discussion
Topic: Bugs I've found so far
Replies: 40
Views: 43898

Re: Bugs I've found so far

Casting an offensive spell while moving backwards will trigger it in the tile you're standing in, causing damage Seems as though your positions updates to the square behind you instantly, which means the spell is cast on the square you're currently on... but the character's hitbox doesn't change in...