Search found 26 matches

by Huder
Sat Oct 27, 2012 12:44 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 623297

Re: [WIP] Grimrock Model Tookit

Just spotted little bug. GMT is crashing when you press node update button, while no model is presented.
by Huder
Wed Oct 24, 2012 8:12 pm
Forum: Modding
Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
Replies: 488
Views: 308184

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

How you will make secrets?
If eg. someone want to make door with 2 locks opened by 2 secret keys, then what with those keys?
Would be stupid to put keys in same room where door is.
by Huder
Mon Oct 22, 2012 11:56 am
Forum: Modding
Topic: I only have Daemon Eyes for you!
Replies: 29
Views: 20987

Re: I only have Daemon Eyes for you!

In my theory this could be something like: onPickuUp destroy picked item and place new (same as before) item into slot.
by Huder
Sat Oct 20, 2012 11:33 pm
Forum: Modding
Topic: Custom textures for items/props
Replies: 53
Views: 43785

Re: Custom textures for items/props

Wow these are very good, high quality and professional textures.
by Huder
Thu Oct 18, 2012 11:27 pm
Forum: Modding
Topic: [ASSET] Huder's custom assets
Replies: 23
Views: 21675

Re: [ASSET] Huder's custom assets

This shield was designed on paper by my friend when he was bored in class room :lol: i took this and made as Grimrock item.
by Huder
Thu Oct 18, 2012 10:50 pm
Forum: Modding
Topic: [ASSET] Huder's custom assets
Replies: 23
Views: 21675

Re: [ASSET] Huder's custom assets

Wooden Shield
Image
SpoilerShow
Image
by Huder
Thu Oct 18, 2012 8:28 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 294026

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

crisman wrote:AH, that's disgusting ;)
It would be cool if after taking the gem the skeleton rises and attacks you. :mrgreen:
It could be transparent skeleton ghost that will spawn behind you :D
by Huder
Thu Oct 18, 2012 4:17 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 294026

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

How about to make logical item which will choose a random 'normal' item from the table when picked?
If it is possible that would be great looting script for your corpse :D
by Huder
Tue Oct 16, 2012 6:17 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 105808

Re: [WIP] Mine Tileset

How do you deal with broken tangent space?
My shadows are not looking as awesome as yours.
by Huder
Tue Oct 16, 2012 9:38 am
Forum: Modding
Topic: [ASSET] Huder's custom assets
Replies: 23
Views: 21675

Re: [ASSET] Huder's custom assets

These look cool. What programs are you using? Blender - modeling ( and sometimes for backing normal maps ) Paint.Net - textures ( it can open and save .dds natively ) GMT - converting into .model ShaderMap - generating normal and spec maps. Some monsters may clip through the bookcase. One solution ...

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