Search found 855 matches

by Zo Kath Ra
Fri Jul 23, 2021 7:52 pm
Forum: Custom Dungeons
Topic: Grey Island mod(WIP)
Replies: 5
Views: 1448

Re: Grey Island mod(WIP)

ratman wrote:
Thu Jul 22, 2021 11:18 pm
I have decided to start making a new mod for Grimrock, and hopefully by posting it here I'll be more likely to keep working on it. :lol:
Looks good!
If you need testers, even in this early development stage, just let us know.
by Zo Kath Ra
Sat Jun 05, 2021 10:35 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1814827

Re: Ask a simple question, get a simple answer

Thank you so much for that, Isaac. Unfortunately, this leaves it clickable twice, even though the second click does nothing (tested with toggles). Fiddled around a bit and I now have a single-use button, just like I wanted. However, the disableSelf box has no effect. So now there are three versions...
by Zo Kath Ra
Fri Jun 04, 2021 1:08 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1814827

Re: Ask a simple question, get a simple answer

Just to clarify things: With the party object and the timer attached I now have a global timer running "in the background", right? So whenever I connect timer objects with scripts for respawn and individual timers for each of those, I get to use numerous timers simultaneously? Are there any known d...
by Zo Kath Ra
Thu Jun 03, 2021 9:50 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1814827

Re: Ask a simple question, get a simple answer

Yes, by attaching timers to the party. Yeah, that makes sense. However, I have never used any party hooks before, so I'm rather clueless. Do I have to define the party as an object first or how does that work? Mind giving an example on how to connect a timer or any trigger to the party? One way is ...
by Zo Kath Ra
Tue Jun 01, 2021 11:55 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1814827

Re: Ask a simple question, get a simple answer

Lorial wrote:
Tue Jun 01, 2021 9:20 am
Is there a way to use "global" timers that count down reliably whether the player is on the respective level or not?
Yes, by attaching timers to the party.
by Zo Kath Ra
Wed May 26, 2021 8:22 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 29216

Re: Wagtunes' Modding Questions

So it is equally understandable why scripters would look at some of these commands and not have a clue what to do with them or, don't know what their full capabilities are. Essentially what we have now is an appendix of commands. Hardly sufficient enough to actually learn how to code LoG. I disagre...
by Zo Kath Ra
Wed May 26, 2021 8:11 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 29216

Re: Wagtunes' Modding Questions

While I seriously doubt it will ever happen, maybe someday somebody will put together a comprehensive text book on the LoG syntax. Because right now it is woefully incomplete. For a while, I thought about doing that for LoG2. I even had a cool name for it... "Grimoire Two" But it's an incredible am...
by Zo Kath Ra
Wed May 26, 2021 7:55 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 29216

Re: Wagtunes' Modding Questions

Champion set health blew up the editor Champion:setHealth(0) only exists in LoG2. In LoG1, it's champion:setStat("health", 0) edit: Please, don't ignore the documentation. Yes, it could be better, especially the one for LoG2, which is often just a list of function prototypes. But it can answer ques...
by Zo Kath Ra
Wed May 26, 2021 7:32 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 29216

Re: Wagtunes' Modding Questions

Because that's how I learn best. I've read through the documentation. Most of it is Greek to me. If I was able to learn things from reading the documentation, I wouldn't need to come here to ask questions. If this is becoming a problem, just let me know and I will stop. It's not a problem, it's jus...
by Zo Kath Ra
Wed May 26, 2021 7:27 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 29216

Re: Wagtunes' Modding Questions

maneus wrote:
Wed May 26, 2021 3:12 pm
It should be working with:

Code: Select all

champion:setHealth(0)
or

Code: Select all

champion:damage(100000, physical)
In ORRR2, Isaac used

Code: Select all

deadPC:damage(deadPC:getStatMax('health'), 'physical')