Search found 799 matches

by Zo Kath Ra
Tue Oct 27, 2020 9:13 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

I have two questions: Firstly, I believe that I saw somewhere on the forum that someone had a script so that if the party was wearing metal armor they took damage, but I can't find that topic again. Secondly, how do I make custom portraits for my mod? Is there an exact size that they need to be? Th...
by Zo Kath Ra
Fri Oct 23, 2020 8:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

Hello, I don't think that the 'pushable_blocks' are working correctly in my mod... Firstly, they are activated always, even if they are on a deactivated 'pushable_block_floor', or 'pushable_block_floor_trigger'. Secondly, I can push them onto deactivated pushable block floors. I am using a lot of 3...
by Zo Kath Ra
Wed Oct 21, 2020 1:15 pm
Forum: Mod Creation
Topic: Torch item in ring slot?
Replies: 3
Views: 126

Re: Torch item in ring slot?

Is it possible to make an item like a torch, but instead it makes light when in the character's ring slot? Thanks. This example should get you started. You have to change the properties of the light component to make it look the way you want. Unfortunately, I can't help you here, because I don't kn...
by Zo Kath Ra
Wed Oct 14, 2020 7:09 am
Forum: Mod Creation
Topic: cube?
Replies: 7
Views: 947

Re: cube?

ratman wrote:
Wed Oct 14, 2020 1:50 am
:shock: That is amazing!
Everything Skuggasveinn makes is amazing.
by Zo Kath Ra
Fri Sep 04, 2020 3:34 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

This is for the special potion that will give a trait to any warrior: defineObject{ name = "potion_golden_claymore_bearer", baseObject = "base_item", components = { { class = "Model", model = "assets/models/items/flask_large.fbx", }, { class = "Item", uiName = "Potion of Raw Power", gfxIndex = 414,...
by Zo Kath Ra
Sat Aug 29, 2020 7:57 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

need help on a special thing, don't know how to do that: I want a special item, let's say a sword (like the powergem stand - the one you click and you receive a powergem), and when you click on it, it first check if one of the champions has enough strength, make that 30 STR, if not, you cannot take...
by Zo Kath Ra
Wed Jun 17, 2020 5:31 pm
Forum: Mod Creation
Topic: Issue with GrimTK
Replies: 3
Views: 1159

Re: Issue with GrimTK

At the very end of my mod "Escape from Nightmare", I use GrimTK to prompt a box which asks the player to enter a word. But I have several feedbacks that this makes the game crash. Strangely, there is no crash report so I can't locate precisely where the problem is. Do you have a savegame created ju...
by Zo Kath Ra
Fri Jun 12, 2020 9:42 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: placing items

when you drop an item it stand on the ground in a "random" position. i need to place an object on the ground but just at the center of the tile. i already Defined my Object but i can't find a way to tell him to place it in the middle of the tile when you drop it. some help? Please post the object d...
by Zo Kath Ra
Fri May 29, 2020 5:27 pm
Forum: Mod Creation
Topic: Scripting an alcove puzzle
Replies: 5
Views: 1468

Re: Scripting an alcove puzzle

Grimrock 2. In LoG 2, it's simpler: function itemPuzzle(caller, item) if item.go.name == "pitroot_bread" then playSound("level_up") end end "caller" contains the alcove's Surface component. "item" contains the inserted object's Item component. ".go" references the component's game object. (LoG 1 di...
by Zo Kath Ra
Fri May 29, 2020 5:46 am
Forum: Mod Creation
Topic: Scripting an alcove puzzle
Replies: 5
Views: 1468

Re: Scripting an alcove puzzle

Board index < Legend of Grimrock 2 < Mod Creation
http://www.grimrock.net/modding_log1/ho ... ve-puzzle/

Do you want to make a script for Grimrock 1 or 2 ?