Search found 753 matches

by Zo Kath Ra
Sun Feb 16, 2020 6:12 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 256
Views: 18750

Re: [MOD] The One Room Round Robin Part 3

Well, i've proceeded into the twisted forest and down to the crystal cavern below and am stumped by the puzzle that asks for buttons to be pressed to produce numbers in base 2 (got that, and a spear gate opened) then base 3. I have pressed the buttons to produce solutions that agree with the answer...
by Zo Kath Ra
Fri Feb 14, 2020 11:19 pm
Forum: Grimrock 2 Discussion
Topic: Android LoG2?
Replies: 2
Views: 46

Re: Android LoG2?

I haven't played LoG2 in ages, and thought it could be fun to DL for my android phone. I had remembered seeing it was on tablet before- but I don't see it in the shop. I dusted off my old forum account just to say that, and wish it was available. As far as I know, LoG2 is only available for Windows...
by Zo Kath Ra
Thu Jan 30, 2020 6:20 pm
Forum: Grimrock 1 Discussion
Topic: goromorg level 10 temple 2
Replies: 6
Views: 351

Re: goromorg level 10 temple 2

It would be real good if I had a console code for open door or a no clip command that I could walk through a solid door. This will teleport the party one step forward: local dx, dy = getForward(party.facing) party:setPosition(party.x + dx, party.y + dy, party.facing, party.level) Can you mail me a ...
by Zo Kath Ra
Sun Jan 26, 2020 3:57 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 256
Views: 18750

Re: [MOD] The One Room Round Robin Part 3

I suggest to add a once run trait removal function to the beginning of ORRR3 to silently remove these 7 unknown spells from any character. I would even suggest removing *all* spell traits from all champions. In sjuk's savegame, the spellcaster has the "Shock" trait, even though it isn't in the spel...
by Zo Kath Ra
Sun Jan 26, 2020 1:58 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 256
Views: 18750

Re: [MOD] The One Room Round Robin Part 3

Is there a console command to remove a trait so i can test further? http://www.grimrock.net/modding/scripting-reference/ Champion:removeTrait(name) Haven't tested it, though. Or you can remove the traits from the savegame, with the "Grimrock 2 Save Editor" https://www.nexusmods.com/legendofgrimrock...
by Zo Kath Ra
Sun Jan 26, 2020 1:44 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 256
Views: 18750

Re: [MOD] The One Room Round Robin Part 3

I found / got a crash issue with an imported party. When i import a party with a mage from the original LoG2 campaign - and nothing else - i get a crash when i try to cast Frost Burst after picking up the scroll: I'm trying to reproduce this bug: 0) WIndows 10 1) Start the main LoG2 campaign with t...
by Zo Kath Ra
Sun Jan 26, 2020 1:43 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 256
Views: 18750

Re: [MOD] The One Room Round Robin Part 3

I found / got a crash issue with an imported party. When i import a party with a mage from the original LoG2 campaign - and nothing else - i get a crash when i try to cast Frost Burst after picking up the scroll: I'm trying to reproduce this bug: 0) WIndows 10 1) Start the main LoG2 campaign with t...
by Zo Kath Ra
Sat Jan 25, 2020 9:50 pm
Forum: Grimrock 2 Discussion
Topic: LoG2 in Steam Proton
Replies: 1
Views: 681

LoG2 in Steam Proton

Because of a bug report on the ORRR3 Steam page, I have discovered: https://itsfoss.com/steam-play-proton/ (Wine integrated into Steam; not exactly new, but maybe not everybody knows about it) I've only tried it with LoG2 so far, in Manjaro Linux. Briefly in the main campaign, longer in ORRR3. I had...
by Zo Kath Ra
Sat Jan 25, 2020 8:08 pm
Forum: Support and Tech Discussion
Topic: EXP dungeon editor help
Replies: 2
Views: 748

Re: EXP dungeon editor help

ratman wrote:
Sat Jan 25, 2020 7:33 pm
Does anyone know how to give the players exp while they are playing my dungeon for grimrock 2?
http://www.grimrock.net/modding/scripting-reference/
Champion:gainExp(xp)

Examples:

Code: Select all

party.party:getChampion(1):gainExp(100)
party.party:getChampionByOrdinal(1):gainExp(100)
by Zo Kath Ra
Sat Jan 11, 2020 7:47 pm
Forum: Grimrock 2 Discussion
Topic: how do i make a boss fight
Replies: 2
Views: 292

Re: how do i make a boss fight

ratman wrote:
Sat Jan 11, 2020 6:40 pm
does anyone know how to make a boss fight?
Take a look at the "Editor Tutorials on YouTube":
viewtopic.php?f=22&t=7055

I recommend watching them all in order.
Part 6 is about boss fights.