Search found 793 matches

by Zo Kath Ra
Wed Jun 17, 2020 5:31 pm
Forum: Mod Creation
Topic: Issue with GrimTK
Replies: 3
Views: 513

Re: Issue with GrimTK

At the very end of my mod "Escape from Nightmare", I use GrimTK to prompt a box which asks the player to enter a word. But I have several feedbacks that this makes the game crash. Strangely, there is no crash report so I can't locate precisely where the problem is. Do you have a savegame created ju...
by Zo Kath Ra
Fri Jun 12, 2020 9:42 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953359

Re: placing items

when you drop an item it stand on the ground in a "random" position. i need to place an object on the ground but just at the center of the tile. i already Defined my Object but i can't find a way to tell him to place it in the middle of the tile when you drop it. some help? Please post the object d...
by Zo Kath Ra
Fri May 29, 2020 5:27 pm
Forum: Mod Creation
Topic: Scripting an alcove puzzle
Replies: 5
Views: 823

Re: Scripting an alcove puzzle

Grimrock 2. In LoG 2, it's simpler: function itemPuzzle(caller, item) if item.go.name == "pitroot_bread" then playSound("level_up") end end "caller" contains the alcove's Surface component. "item" contains the inserted object's Item component. ".go" references the component's game object. (LoG 1 di...
by Zo Kath Ra
Fri May 29, 2020 5:46 am
Forum: Mod Creation
Topic: Scripting an alcove puzzle
Replies: 5
Views: 823

Re: Scripting an alcove puzzle

Board index < Legend of Grimrock 2 < Mod Creation
http://www.grimrock.net/modding_log1/ho ... ve-puzzle/

Do you want to make a script for Grimrock 1 or 2 ?
by Zo Kath Ra
Wed May 27, 2020 1:16 pm
Forum: Mod Creation
Topic: operating system
Replies: 5
Views: 950

Re: operating system

RayB wrote:
Tue May 26, 2020 5:21 pm
Is there any other way to do this? I would like to use the DOS cd (change directory) command.
I have no idea how to do this, but I'm curious what you want to do with the CD command.
by Zo Kath Ra
Fri May 15, 2020 12:46 am
Forum: Mod Creation
Topic: Teleporter only teleports certain monsters
Replies: 7
Views: 1087

Re: Teleporter only teleports certain monsters

I wish people would just upload the Editor files when they have a problem.
Otherwise, it's like trying to diagnose a disease over the telephone.
by Zo Kath Ra
Mon May 11, 2020 5:06 pm
Forum: Modding
Topic: First time modder - need some help!
Replies: 15
Views: 4498

Re: First time modder - need some help!

hi there, here is a dropbox download link for the accumulated works of leki and wallasaurus, these are all physical custom made monsters and thus not simple retextures. these will help out with your project i'm sure, so follow the link and you can aquire the beasties https://www.dropbox.com/s/wod6d...
by Zo Kath Ra
Sat May 09, 2020 4:18 pm
Forum: Mod Creation
Topic: swamp_dead_tree
Replies: 2
Views: 859

Re: swamp_dead_tree

I was looking to find out about being able to place and remove an item in the hole of the swamp dead tree. I found an old post with examples on using a surface component. The same post also included a socket component example. I was interested in the socket example so I tried it. I am able to place...
by Zo Kath Ra
Wed May 06, 2020 1:43 pm
Forum: Mod Creation
Topic: item characteristics
Replies: 3
Views: 1420

Re: item characteristics

The item (I guess because of the way the engine is designed to work) falls from the lift then pushes forward. I want it to stay up on the lift. When the item rides up on the lift: Are you only changing the item's world position? GameObject:setWorldPosition() GameObject:setWorldPositionY(y) Or are y...
by Zo Kath Ra
Sat May 02, 2020 1:50 pm
Forum: Mod Creation
Topic: Lever Puzzle Help
Replies: 2
Views: 937

Re: Lever Puzzle Help

You could do it by reversing the function calls. - Connect the levers to newssequence() instead of checknews() - Change the beginning of the function to: function newssequence(caller) - Always make the lever unclickable after activating it, even if it's the wrong lever: caller.go.clickable:disable()...