Search found 711 matches

by Zo Kath Ra
Wed Oct 16, 2019 9:57 am
Forum: Mod Creation
Topic: FW HOOKS Problem
Replies: 1
Views: 37

Re: FW HOOKS Problem

But when I add this to my init.lua file as instructed I get the error: undefined object party. I don't know whats wrong. Put the new code after the standard assets: -- This file has been generated by Dungeon Editor 2.2.4 -- import standard assets import "assets/scripts/standard_assets.lua" -- impor...
by Zo Kath Ra
Sat Oct 12, 2019 12:42 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 542
Views: 242025

Re: [MOD] Eye of the Dragon

wagtunes wrote:
Sat Oct 12, 2019 4:55 am
How do you get past the room with the healing crystal where you start walking towards the crystal and just die?

I can't even begin to tell you how much I despise this mod. Some of these puzzles are ridiculous.
Just wait until you see
ORRR3
by Zo Kath Ra
Sat Oct 05, 2019 12:59 pm
Forum: Mod Creation
Topic: Some Questions about Scripting and Crashing
Replies: 1
Views: 103

Re: Some Questions about Scripting and Crashing

Hi, I'm working on a mod and have some question about scripting and the editor itself. 1. When I place a pillar at the southern edge of the map the editor crashes because of icaid map coordinates. I found a 6 yeasr old post about that and a solution which suggests to put the item one tile away from...
by Zo Kath Ra
Sat Oct 05, 2019 10:00 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

7Soul wrote:
Sat Oct 05, 2019 12:29 am
Eleven Warrior wrote:
Fri Oct 04, 2019 8:17 pm
Thank you kindly for the Script mate :)

EDIT: It needs to be a function. A floor_trigger activates the script checks for the item then stuff happens sorry.
Put it in a function then
Genius :)
by Zo Kath Ra
Sat Sep 28, 2019 4:48 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

Pompidom wrote:
Sat Sep 28, 2019 4:33 pm
Is there a simple script that can detect the "difficulty" that the player has chosen?

if Difficulty = Normal
then spawn Normal reward()

Something like that.
viewtopic.php?f=22&t=14145
by Zo Kath Ra
Tue Sep 24, 2019 10:23 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

7Soul wrote:
Tue Sep 24, 2019 9:16 pm
But I just went and made a function for that so it's fine, was just wondering if there was some kind of "item:isInRightSlot()" or whatever
Can you post the function you wrote?
by Zo Kath Ra
Thu Sep 19, 2019 5:32 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 138
Views: 18490

Re: [MOD] The Guardians

Resu wrote:
Thu Sep 19, 2019 10:37 am
I am currently doing a Lets Play of the Mod :) Check out twitch.tv/ein_resu and soon also "Re su" on Youtube.

Thank you for this great Mod!
Youtube is being weird.
I can't find your Let's Plays of "The Guardians", only those by Alex Diener and DoctorPirx.
And I suspect you're not one of them :)
by Zo Kath Ra
Fri Sep 13, 2019 7:20 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

No idea if it worked but how if your dying "plant" would spawn a timer which is connected to a script in your mod? Spawn the timer on the place your dying plant is, like: You're right, that's probably the best solution. It's simple and it works reliably, even if you destroy the plant while it's reg...
by Zo Kath Ra
Fri Sep 13, 2019 6:32 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

I did all the above and the plant does reappear as it should, but it respawns right in front of the party after the timer, regardless whether I traverse to another level/area. What do I have to change to make the object appear right where the destroyed object triggered the script? I tried the self....
by Zo Kath Ra
Thu Sep 12, 2019 4:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3337
Views: 673361

Re: Ask a simple question, get a simple answer

Is there a proper way to add a delay or timer to a onDie/spawnOnDeath event for a breakable item to make it "reappear"? I am thinking about a "regrowing" function for breakable items like thorns or cattail. I might simply use timers to respawn them or let them spawn after certain events of progress...