Search found 12 matches

by Nyast
Tue Oct 28, 2014 7:12 pm
Forum: Support and Tech Discussion
Topic: Locking yourself up in the burial chambers
Replies: 10
Views: 13775

Re: Locking yourself up in the burial chambers

Yeah, I can confirm this too. It's not super easy to replicate though, you really have to move very quickly once hitting the switch.
by Nyast
Mon Oct 27, 2014 12:56 am
Forum: Support and Tech Discussion
Topic: Ratling boss possible bug
Replies: 10
Views: 12591

Re: Ratling boss possible bug

For most boss fights, I simply abused force-field to kill all the underlings first, and then once the area was empty ( other than for the boss ), it becomes really easy.
by Nyast
Sun Oct 19, 2014 3:48 pm
Forum: Gameplay Hints
Topic: Translation scroll(s)
Replies: 3
Views: 4380

Re: Translation scroll(s)

So far I only found one scroll, and there are 3 unknown words. One of them ( KO ) can be found if you remember the weird sign in Twigroot forest that you find early in the game, there's a burried treasure chest and that sign can be deciffered if you make assumptions on what KO could be ( which is v...
by Nyast
Sat Oct 18, 2014 10:14 pm
Forum: Gameplay Hints
Topic: Hamlet of Stormbreach Hub key?
Replies: 7
Views: 22514

Re: Hamlet of Stormbreach Hub key?

I have the key, but I haven't found the lock. I must be blind :(
by Nyast
Fri Oct 17, 2014 9:55 pm
Forum: Gameplay Hints
Topic: Hint in Cemetary please
Replies: 21
Views: 29259

Re: Hint in Cemetary please

Requesting a hint: Gate in Cemetery The head says the answer is in the Archives. I have thoroughly searched the archives. I found the note to decipher the movement to open the gates. Afterwards I found the 3 parchments with the story about the Xafi traveler. I am assuming the story is the riddle/an...
by Nyast
Fri Oct 17, 2014 3:17 pm
Forum: Gameplay Hints
Topic: Warning: "Only the Fearless May Pass", design bug?
Replies: 9
Views: 12029

Re: Warning: "Only the Fearless May Pass", design bug?

petri wrote:
SpoilerShow
You can drop an item on the plate through the bars of the door and ecape from the corridor.
Oh yeah that's very true, forgot about that one. So no problem there :)
by Nyast
Thu Oct 16, 2014 9:18 pm
Forum: Gameplay Hints
Topic: Warning: "Only the Fearless May Pass", design bug?
Replies: 9
Views: 12029

Warning: "Only the Fearless May Pass", design bug?

Hey all, Unless I'm mistaken and missed a button, be careful with the enigma "Only the Fearless May Pass" in the Crystal Mines. The puzzle itself is quite easy to solve, but requires you to throw an item on a pressure plate to open a door. Behind this door there's a simple wooden corridor....
by Nyast
Tue Nov 12, 2013 11:51 pm
Forum: Off-topic Discussion
Topic: -= Dungeons Kingdom =- [Physics+Interactions Vid]
Replies: 72
Views: 99580

Re: Introducing -= Dungeon Kings =-

Graphics looks great ( wouldn't mind seeing HD screenshots though ). Portraits look great. I'm less convinced about the GUI, even if it's just a placeholder. The arrows are really big. With great graphics like that, you should aim at minimilizing the area the interface takes. Want an immersive exper...
by Nyast
Wed Apr 25, 2012 3:24 pm
Forum: Modding
Topic: Technical Wishlist for editor
Replies: 21
Views: 22520

Re: Technical Wishlist for editor

i rmember a game that had as "walls" an inextricable vegetation... it was a grid based game too, didn't look too exciting but cool nevertheless and can be done just with texturing. ah found it it was in eob... instead of walls... trees! is that Nyast meant? Yes, that's what I mean. But no...
by Nyast
Wed Apr 25, 2012 10:45 am
Forum: Modding
Topic: Technical Wishlist for editor
Replies: 21
Views: 22520

Re: Technical Wishlist for editor

I think you're over-reacting with this "outdoors rendering". As I've explained in my post, I'm not asking for direct outdoors rendering ( like a terrain engine or stuff like that ), but for a few features that would allow to "simulate" outdoor dungeons like the swamp, forest or c...