I like the illusion you have created in the second room.
Personally I prefer to fight in an alley, maze or tight quarters.
Once the player could run in a circle, then they will keep doing it to slay any monsters to death.
Search found 4 matches
- Fri Apr 20, 2012 7:22 am
- Forum: Modding
- Topic: Let's Brainstorm Dungeon Ideas (Also, Movie inside!)
- Replies: 11
- Views: 14823
- Fri Apr 20, 2012 5:20 am
- Forum: Modding
- Topic: New monsters and other stuff to put in the custom levels
- Replies: 32
- Views: 35679
Re: New monsters and other stuff to put in the custom levels
Personally I hope to see some tweak enemies for more challenges.
Something like Armored Ogre, Sword Undead, Unarmed Uggardian, Invisible Assassin(which requires no animation and model at all)
Something like Armored Ogre, Sword Undead, Unarmed Uggardian, Invisible Assassin(which requires no animation and model at all)
- Thu Apr 19, 2012 8:43 am
- Forum: Modding
- Topic: Just an idea of (simplest?) LoG mod
- Replies: 5
- Views: 8951
Re: Just an idea of (simplest?) LoG mod
Agree, I would be happy if the community creates a new monster with blood effect.
That's enough for me.
Great project took so many years to complete.
That's enough for me.
Great project took so many years to complete.
- Wed Apr 18, 2012 9:51 am
- Forum: Grimrock 1 Discussion
- Topic: Please not mods/DLCs
- Replies: 74
- Views: 60371
Re: Please not mods/DLCs
If you are saying that a puzzle game should not release their editor, play Portal.
Amnesia is a successful first person adventure horror game.
Their SDK also keep their fan base hard and strong.
Amnesia is a successful first person adventure horror game.
Their SDK also keep their fan base hard and strong.