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Search found 29 matches
- Sun Nov 02, 2014 3:50 am
- Forum: Gameplay Hints
- Topic: Hamlet of Stormbeach
- Replies: 1
- Views: 3645
Hamlet of Stormbeach
Is it possible to get here? (marked with a red X)
- Sat Nov 01, 2014 11:42 pm
- Forum: Gameplay Hints
- Topic: Wormwood Catacombs. [Fire Ball Teleporter Room - Update]
- Replies: 12
- Views: 17799
Re: Wormwood Catacombs.
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I just put rocks on the mirror image of the tiles with items on them. (3 rocks total)
- Sat Nov 01, 2014 9:51 pm
- Forum: Gameplay Hints
- Topic: This is another way out?
- Replies: 4
- Views: 12307
Re: This is another way out?
Hi, I've cleared all of the except that secret. I'm not sure how to get there. Please help?
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Crystal Mines
- Wed Oct 22, 2014 6:46 am
- Forum: Gameplay Hints
- Topic: Little problem getting into the pyramid...
- Replies: 3
- Views: 4816
Re: Little problem getting into the pyramid...
I have the however the door won't open. I've tried putting it in the alcove and hitting the statues with it. Is my game bugged or am I doing something wrong? My only clue is pretty vague.
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serpent staff
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there is some way to awaken the serpents...
- Sat Feb 23, 2013 3:19 pm
- Forum: Grimrock 1 Discussion
- Topic: Screw this game.
- Replies: 46
- Views: 44356
Re: Screw this game.
OP: Do you realize you're just making yourself sound whiny and incompetent? You're posting in a forum full of people who beat the game week 1 with little to no complaints. Quit being a whiny little _
- Sat May 05, 2012 4:09 am
- Forum: Grimrock 1 Discussion
- Topic: Brilliant game up til Level 9. I won't be finishing it.
- Replies: 60
- Views: 59711
Re: Brilliant game up til Level 9. I won't be finishing it.
Hungry? Have an ice lizard! but really, if you made it to level 9 on hard old school, you should be able to figure out how to run past them or fight them in a doorway. And why should we or they care if you don't finish the game? You payed for it and you won't be seeing all of its content, that's you...
- Wed Apr 25, 2012 10:11 pm
- Forum: Modding
- Topic: A few zero effort changes to add variety...
- Replies: 12
- Views: 15783
Re: A few zero effort changes to add variety...
Here's a zero-effort idea i've posted before: New game+ After the player finishes the game, simply add a new menu option under "New Game" called "New Game +" and let them start the game with all of their equipped items. Add menu option, import partial save file, done. This gives ...
- Sun Apr 22, 2012 11:27 pm
- Forum: Grimrock 1 Discussion
- Topic: First time I seen[possible spoiler] I nearly sh@t my pants?
- Replies: 23
- Views: 18022
Re: First time I seen[possible spoiler] I nearly sh@t my pan
I actually got scared two times. One was at the entrance to level 6 I didn't see any monsters in that room, so I just walked in and had an oh shit! moment when 3 spiders and AN OGRE attacked me at once I couldn't move. I died getting beat on all 4 sides. the second time was when I pressed a switch, ...
- Sat Apr 21, 2012 8:07 pm
- Forum: Grimrock 1 Discussion
- Topic: Wonderful. Your test was successful, now for the Big Dawg
- Replies: 23
- Views: 16843
Re: Wonderful. Your test was successful, now for the Big Da
I would prefer not to see the devs go all big business on the sequel. Do you really want them to sell out and become all about the money like every major gaming company? You want to have DLC weapons, hats, pets, and all that garbage? I'd rather pay a small amount for a small game that the devs loved...
- Sat Apr 21, 2012 9:28 am
- Forum: Grimrock 1 Discussion
- Topic: Why Not Bring a Mage?
- Replies: 68
- Views: 63982
Re: Why Not Bring a Mage?
I went mostly fire and spellcraft, but the spellcraft was larely useless after Light (i didn't spoil the spells). Fire was very useful, I found myself casting the fire resist spell before entering most rooms, just in case of an uggardian. It was nice to have at least 1 buff, and greater fireball was...