You know if those two lizards didn't respawn we'd get people moaning, "Oh I have no food and I have to go all the way back to level 6!" :roll: Just can't please everyone... Daniel. I don't see the point of a hunger system when there's several endless food supplies to be honest. I never st...
I agree with the OP to a certain degree, well everything but the starving bit, really. I never starved, but somewhere in the latest levels the game made a drastic drop in quality.
I liked the game at first but all the timed and arcade like puzzles just drove me crazy. If I wanted an arcade game I would play Mario! I certainly do not want Mario like arcade puzzles in a hardcore RPG. It's not a "hardcore RPG", it's a Dungeon Crawl. The tag "RPG" is misleadi...
Norwegian newspaper "VG" gives it 5 out of 6 http://www.vgtv.no/#!id=52270 For those who don't speak Norwegian, here are some key elements they liked; - Very nostalgic, brings back a lot of good memories and expands them. - A fresh breath into the genre, despite doing it "old school&q...
Using mages in the front row as tanks is most definitely wrong. Just sayin' nope! check this out: http://www.grimrock.net/forum/viewtopic.php?f=3&t=2282 Everything is possible, but Rogues and Fighters are undeniably a better option. Messi can play winger, but he excels as Trequartista/Free Role...
A good "universal strategy" is the "hit and move" style. Regardless of group set up, you do your attacks and move away from the mob to limit the time your group is in range for receiving blows. This strategy works for every class combination, so the only difference is really how ...
If inventory management is the pinnacle of immersion into an RPG for you then... whatever floats your boat. But don't be condescending to others who feel it's only a minor inconvenience. And it all depends on how many bags of holding there are, how good they are, how much stuff the party is require...