Search found 3 matches

by Punchy
Mon Apr 16, 2012 3:09 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 106886

Re: Reverse engineering (was:Temporary modding) thread

I just want to point out that some core interfaces for lua have there source available in the libs folder, and that we should be able to basically recode every lua file just looking at the bytecode(thou this would be a approch I don't like). I want to ask Almost Human, if they could lock up the load...
by Punchy
Mon Apr 16, 2012 7:33 am
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 106886

Re: Temporary modding thread

to dump the keytables just use var = io.open("filename", "w") and then var:write() and var:close. My lua is quite rusty could someone write a script which dumps all key tables recursively from _G?
by Punchy
Sun Apr 15, 2012 2:39 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 106886

Re: Temporary modding thread

finally found out how to enter developer mode(with map editor!) 1. download the console.lua and put it in the Grimrock folder 2. Open the console by § 3. enter config["developer"]=true 4. enter config:apply() edit: okay after looking at the bytecode of MapEditor.lua you can't realy do much...