Search found 4 matches

by Clark Kent
Wed Apr 25, 2012 6:42 am
Forum: Grimrock 2 Discussion
Topic: Spell ideas
Replies: 45
Views: 27051

Re: Spell ideas

I do not know if this has already been mentioned but I would like to see a spell system like in Dungeon Master where you can set the strength level of a spell. At the beginning e.g. the fireballs were small with a low level FUL IR - but later, when you became more powerful, the fireballs became bigg...
by Clark Kent
Sat Apr 21, 2012 11:48 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 2 - Suggestions
Replies: 25
Views: 12731

Re: Legend of Grimrock 2 - Suggestions

I also hope for a sequel but please do not change anything in handling the game. Now it feels like Dungeon Master and I'm very very happy with that. It should not become something else. The most important thing for a sequel are good riddles - and the riddles in Legend of Grimrock have the same high ...
by Clark Kent
Fri Apr 13, 2012 7:51 am
Forum: Grimrock 1 Discussion
Topic: Next update wish list
Replies: 94
Views: 24209

Re: Next update wish list

I've noticed that it's a little bit difficult to pick up things from the ground. Sometimes, if it's just a very little bit too far away you can not get it but if you run over it you are often just kicking it down the road. I can not remember that it was that tricky in Dungeon Master... Maybe it's ju...
by Clark Kent
Thu Apr 12, 2012 10:06 pm
Forum: Grimrock 1 Discussion
Topic: Frequently Asked Questions
Replies: 46
Views: 140641

Re: Frequently Asked Questions

As I Mac user I will only buy this great game for MacOS X. No Wine, no Crossover, no Parallels. I like MacOS X.

Nevertheless I have to say that you have managed to do something that nobody thought it could be done ever: programming a worthy Dungeon Master successor! :) Best d&d game E V E R! :)