Search found 13 matches

by Wurmwood
Fri Oct 17, 2014 6:38 pm
Forum: Gameplay Hints
Topic: Pyramid of Umas
Replies: 72
Views: 39052

Re: Pyramid of Umas

Im stuck in this area as well. I am in an area that has two portals (to the tomb of the forgotten and another) In one room there are several sarcophagi and 2 named weapons. One is a staff that has a fear charge attack, and a moon blade. I think you are supposed to place them in one of the rooms but ...
by Wurmwood
Fri Oct 17, 2014 5:48 am
Forum: Gameplay Hints
Topic: Killing things underwater
Replies: 5
Views: 5155

Killing things underwater

It took me a while (after running away from those sea creatures) but I found that I could kill the trident wielding monsters by: luring them to some stairs and exiting the water, then re-entering the water thus squishing them repeatedly. Death by Butt force trauma. You eventually get a trident, whic...
by Wurmwood
Wed Jun 04, 2014 1:51 am
Forum: Grimrock 2 Discussion
Topic: Any updates...?
Replies: 10
Views: 7423

Re: Any updates...?

Ready and willing to test ;) *Hint* *Hint* *Nudge* *Nudge* *Bobs your uncle*
by Wurmwood
Fri Sep 14, 2012 4:08 am
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 181795

Re: EDITOR Feature Requests (not bugs!)

a new tab that allows me to create/edit/clone items (including icons) with optional script enhancements another tab that lists sounds with sound previews yet another tab that lists particle effects and previews them another tab that allows me to create/edit/clone spells with optional script enhancem...
by Wurmwood
Thu Sep 13, 2012 6:31 pm
Forum: Modding
Topic: Does anyone have/know of an detailed asset list?
Replies: 2
Views: 1490

Re: Does anyone have/know of an detailed asset list?

Don't take this in the wrong way but...I love you.
(Not sure how I missed that)
by Wurmwood
Thu Sep 13, 2012 6:27 pm
Forum: Modding
Topic: Does anyone have/know of an detailed asset list?
Replies: 2
Views: 1490

Does anyone have/know of an detailed asset list?

I messed around with the editor (which only took me a few minutes to become comfortable with, good work guys) and wanted to start tinkering around with weapons, sounds, etc. The problem I was coming up with was that I didn't have anything to reference other than the clone tutorial. For example, I ma...
by Wurmwood
Tue Apr 17, 2012 6:28 pm
Forum: Modding
Topic: Dev Console fun...
Replies: 18
Views: 19722

Re: Dev Console fun...

Spawned a spider boss, he was naked (no texture) I guess he didn't make the final cut. I am at work, so I do not remember the call for him, I think it was spawn("boss_spider"), or vice versa.
by Wurmwood
Sun Apr 15, 2012 6:05 pm
Forum: Modding
Topic: Reverse engineering (was:Temporary modding) thread
Replies: 100
Views: 66875

Re: Temporary modding thread

How were you actually performing the mapeditor commands? I can do other things like spawn("iron_gate") or other model names to make them appear on the map, but as far as other commands, I have not gotten anything to work. You can spawn items on the ground as well, like spawn("gold_key") or spawn("to...
by Wurmwood
Sat Apr 14, 2012 4:12 am
Forum: Grimrock 1 Discussion
Topic: Please provide a demo in the future.
Replies: 100
Views: 36856

Re: Please provide a demo in the future.

I have been there too, but when I was in that chapter of my life playing a computer game was not on my list of priorities. I am by no means trying to insult you, I am just saying that when people are struggling to pay the bills, getting their hands on a game should be the least of their worries. I a...
by Wurmwood
Sat Apr 14, 2012 3:48 am
Forum: Grimrock 1 Discussion
Topic: Please provide a demo in the future.
Replies: 100
Views: 36856

Re: Please provide a demo in the future.

I could see the justification in someone getting a 50-60+ dollar game through other means in order to see if its worth it, provided they actually buy it and not continue their "Demo", but how many people really do that? Have I done this in the past? Yes, I am not holier than thou. In regards to rand...