Search found 3080 matches

by Isaac
Tue Sep 07, 2021 10:46 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

Computer enlargement is not going to improve the textures unless they are reworked afterwards to make use of the finer pixel granularity, whether done manually (by hand with an image editor like Photoshop), by using image enhancing AI, or both. Without this second step the rescaling merely pads the ...
by Isaac
Sun Aug 22, 2021 12:03 am
Forum: Info
Topic: Site Issue(s).
Replies: 6
Views: 1468

Re: Site Issue(s).

I see a very slow page load; using Opera.
by Isaac
Fri Jul 23, 2021 5:13 am
Forum: Custom Dungeons
Topic: Grey Island mod(WIP)
Replies: 5
Views: 1666

Re: Grey Island mod(WIP)

Image
by Isaac
Thu Jul 01, 2021 3:55 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

Using a teleporter as an in-place spinner is a bad idea; infinite loops. Use a script and floor trigger, and in the function call the party object's setPosition() function to reorient them. A good way to do this is to use the floor_trigger's facing attribute to determine the spun facing direction; t...
by Isaac
Sat Jun 26, 2021 11:32 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

Your spell_icon files each need a .dds extension (on the drive), and .tga extensions in the script.

Code: Select all

spellIconAtlas = "mod_assets/textures/spell_icon.tga",
by Isaac
Sat Jun 19, 2021 6:52 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

8-) That's a neat trick.
by Isaac
Sat Jun 19, 2021 3:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

Whatever object is being called from line 13542, is missing its tiledamager component, or the component has a custom name.

Post the section of log2_monsters.lua surrounding line 13542.
by Isaac
Fri Jun 04, 2021 9:58 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

defineObject{ name = "wall_button", baseObject = "wall_button", components = { { class = "Button", sound = "button", onActivate = function(self) local enabled = self:isEnabled() if not enabled then self.go.clickable:disable() end return enabled end, }, } }
by Isaac
Fri Jun 04, 2021 3:34 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

Here is a map with water at level zero: https://player.vimeo.com/video/335643649 Your method would work with it, but (also) its only submerged area is a type 2 water tile. So being on that tile means they are under water. *Yet another way to detect a party under water (suitable for small areas) is t...
by Isaac
Thu Jun 03, 2021 7:51 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1827613

Re: Ask a simple question, get a simple answer

This doesn't work for maps with non-default water elevations.

*And doesn't detect if they are in the water. ( ?)

(Though it could work reasonably well on default overland maps. 8-) )