Search found 3170 matches

by Isaac
Mon Jun 10, 2024 1:14 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3910
Views: 3091290

Re: Ask a simple question, get a simple answer

Use :setSubtileOffset(x, y) to influence the placement of individual objects in a tile.

A way to do this for groups is to iterate through the items and randomly nudge them around.
Alternately the items could be placed in formations based upon how many items are present.
by Isaac
Mon Jun 10, 2024 1:09 am
Forum: Info
Topic: New forum theme! Report issues.
Replies: 7
Views: 8564

Re: New forum theme! Report issues.

Is this retrievable from the Wayback machine? (Internet Archive)
by Isaac
Fri Jun 07, 2024 2:19 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3910
Views: 3091290

Re: Ask a simple question, get a simple answer

The dungeon editor doesn't support moving the solid bounds of the dungeon walls in a group, but the map levels themselves are just simple text blocks, found in the Dungeon.lua file; found in your mod's scripts folder. It is possible to edit the tile elevations in a text editor. Each number represent...
by Isaac
Mon May 13, 2024 3:41 am
Forum: Mod Creation
Topic: Modding on a Mac
Replies: 1
Views: 311

Re: Modding on a Mac

MacSteve wrote: Sun May 12, 2024 9:26 pm Image
Image link is broken; permissions issue.

There is also a Discord channel for Grimrock modding: https://discord.gg/ArgAgNN
by Isaac
Sat May 04, 2024 4:57 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 541
Views: 709127

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Komag is still active here as far as I know. His last login was Mar 10, 2024.
by Isaac
Wed Mar 13, 2024 4:22 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 1232

Re: Creating Questgivers

When I change a variable in a script, how do I keep it the same throughout the dungeon level? In other words, is it a global variable? No. You must access the variable through the script. Variables that are declared in a script —but outside of a function, are accessible from within that script by t...
by Isaac
Tue Mar 12, 2024 12:09 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 1232

Re: Creating Questgivers

There are those here and on Discord who will gladly instruct on the finer points of scripting (or even create them for you). 8-)

(I don't have the Discord link offhand, but I will post it later if none post it before me.)

Edit: https://discord.gg/ArgAgNN
by Isaac
Tue Mar 12, 2024 12:01 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 1232

Re: Creating Questgivers

It's certainly possible to make them, but it's not an included [turn key] feature of the game. You will have to write a custom script for this; as simple or complex as you wish, depending upon how involved you want the interactivity to be. You would need a table of quest stages to hold the player's ...