Search found 3163 matches

by Isaac
Wed Mar 13, 2024 4:22 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 122

Re: Creating Questgivers

When I change a variable in a script, how do I keep it the same throughout the dungeon level? In other words, is it a global variable? No. You must access the variable through the script. Variables that are declared in a script —but outside of a function, are accessible from within that script by t...
by Isaac
Tue Mar 12, 2024 12:09 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 122

Re: Creating Questgivers

There are those here and on Discord who will gladly instruct on the finer points of scripting (or even create them for you). 8-)

(I don't have the Discord link offhand, but I will post it later if none post it before me.)

Edit: https://discord.gg/ArgAgNN
by Isaac
Tue Mar 12, 2024 12:01 am
Forum: Mod Creation
Topic: Creating Questgivers
Replies: 6
Views: 122

Re: Creating Questgivers

It's certainly possible to make them, but it's not an included [turn key] feature of the game. You will have to write a custom script for this; as simple or complex as you wish, depending upon how involved you want the interactivity to be. You would need a table of quest stages to hold the player's ...
by Isaac
Mon Mar 04, 2024 3:00 am
Forum: Modding
Topic: Is there a crystal script?
Replies: 4
Views: 234

Re: I there a crystal script?

The crystal's reviving the dead is effectively (if not actually) just the party heal command.

Code: Select all

Party:heal()
by Isaac
Mon Mar 04, 2024 12:00 am
Forum: Modding
Topic: Is there a crystal script?
Replies: 4
Views: 234

Re: I there a crystal script?

What —specifically— do you mean by 'Crystal Use'? Crystals heal the party, revive the dead, and auto-save the game, as well as deactivate (and reactivate) the crystal on a delay; also animate it and brighten and fade its luminance. Are you visually faking a use of the crystal? IIRC the crystal's beh...
by Isaac
Fri Jan 19, 2024 12:03 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete
Replies: 10
Views: 1897

Re: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete

This is great news. 8-)

How did you manage it; retexture, resampled normal maps, simplified mesh models?...cleaned out redundant files?
(For the ORRR2 mod, we did all of the above.)

*Is the Nexus version updated to the new reduced Dat file?
by Isaac
Thu Jan 18, 2024 3:31 am
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 4153

Re: debugDraw

If you use the openLockWith() brain method, and include the key name, it will auto-destroy the key item after opening the lock. trickster_1.brain:openLockWith("lock_gold_1", "trickster_gold_key") --Placed inside script entity trickster_1.monster:addItem(spawn("gold_key"...
by Isaac
Wed Jan 10, 2024 7:00 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete
Replies: 10
Views: 1897

Re: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete

8-) Thanks! ________________________________ Later on —if you decide to release the project file (public or privately), there might those here who would try to further optimize and compress the mod assets to reach the 98 MB limitation for a release on Steam; shaving bits off of the data from here an...
by Isaac
Tue Jan 09, 2024 11:21 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete
Replies: 10
Views: 1897

Re: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete

Downloading now; it looks good so far. 8-)

*The trick with getting it to work with Steam (IIRC) is that it has to be just under 98mb. We had to always ensure that for ORRR2 builds.
by Isaac
Fri Dec 29, 2023 3:45 am
Forum: Custom Dungeons
Topic: The Island of Korus
Replies: 59
Views: 102981

Re: The Island of Korus

The Steam version offers the U-Mod beta. This allows for the use of U-mods; mods that have access to previously inaccessible features and script functions.

*I don't have the Steam version myself, so this is second-hand experience.