Search found 2940 matches

by Isaac
Sat Sep 19, 2020 2:36 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019376

Re: Ask a simple question, get a simple answer

Welcome! The GMT will export the model as an OBJ file, but there is a very good Blender plugin here that will import the .model files directly. http://www.grimrock.net/forum/viewtopic.php?f=22&t=8086&p=122300 *Note!! This plugin requires an older version of Blender to work; you need version Blender ...
by Isaac
Fri Sep 18, 2020 5:32 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019376

Re: Ask a simple question, get a simple answer

Does your model match the nodes for the secret_door model?

Image
by Isaac
Wed Sep 16, 2020 1:37 am
Forum: Mod Creation
Topic: Dirt Cave
Replies: 64
Views: 30148

Re: Dirt Cave

These are some incredible spaces. 8-) 8-) 8-)

It's nice to see my ORRR2 guard rails put to use; from the community assets. Image
by Isaac
Mon Aug 31, 2020 11:37 am
Forum: Grimrock 2 Discussion
Topic: Legend of Grimrock 3
Replies: 257
Views: 220376

Re: Legend of Grimrock 3

AFAIK... They simply don't want to make another one. LoG1 was lightning in a bottle; LoG2 was great, but didn't do as well as the first one.
by Isaac
Sun Aug 30, 2020 2:14 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019376

Re: Ask a simple question, get a simple answer

So is this sword on a pedestal or other surface [a one time check], or do you intend that they be checked every single time they try to lift it; even from the floor, if they set it down? What should happen if the only champion strong enough to hold it, loses some of their strength and is no longer s...
by Isaac
Fri Aug 28, 2020 6:37 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019376

Re: Ask a simple question, get a simple answer

Are you looking for just the script, or the assets as well? How is it presented to the player?
by Isaac
Mon Aug 03, 2020 9:27 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 689
Views: 253967

Re: [DONE] Grimrock Model Tookit

You must first select a model node/mesh that has a material, then select the segment in the Node Segments dropdown list. Then you will have the choice of the assigned material, and any temporary materials you have defined in the application. https://dl.dropboxusercontent.com/s/ovbyciyv9kezz7y/GMT.jp...
by Isaac
Mon Aug 03, 2020 4:26 am
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 969

Re: How to remove party members, and how to change loot based on skill?

How do you plan to add PCs later? I haven't planned it all out yet, but it will probably be a mercenary or something in a tavern Sorry I don't know much about scripting at all- In this case, I meant technically (in Lua script) how you intend to add them. edit- I am also trying to make something lik...
by Isaac
Sun Aug 02, 2020 3:56 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 689
Views: 253967

Re: [DONE] Grimrock Model Tookit

Open the Settings menu, from within in the Tools menu. Enter the locations of the asset pack, and your current mod.

*It is also possible to define temporary materials within the application; use the materials [Matls] tab. Give it a name, and the path to a color-map image; click Update material.
by Isaac
Sat Aug 01, 2020 8:11 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 969

Re: How to remove party members, and how to change loot based on skill?

A few questions: How do you plan to add PCs later? Does your mod use GrimTK? How should the mod handle multiple PC?—just delete at random? Delete after the first? Store their extra PCs for later recruitment? As for the loot... If you create a loot table to dynamically spawn loot, you can use the ski...