Search found 80 matches

by cameronC
Tue Mar 17, 2015 5:43 am
Forum: Mod Creation
Topic: Making an Inventory/Equipped Item Disappear
Replies: 4
Views: 1776

Re: Making an Inventory/Equipped Item Disappear

As discussed in this thread this is very difficult due to the possibility of the weapon being in places like in a container. If you can be sure it will be in certain places, it's not so bad... would forcing the party member to keep it equipped until the duration expires be an option? I think that m...
by cameronC
Sat Feb 28, 2015 9:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3510
Views: 1004315

Re: Ask a simple question, get a simple answer

Slade wrote:So how i should make that it will change to "true" when i have the scroll?
viewtopic.php?f=22&t=8365&hilit=spell+scroll

Discussed in that thread.
by cameronC
Sat Feb 28, 2015 9:47 pm
Forum: Mod Creation
Topic: Modders Irc channel?
Replies: 5
Views: 1686

Re: Modders Irc channel?

I'd hang around in there for sure.
by cameronC
Thu Feb 26, 2015 7:24 am
Forum: Mod Creation
Topic: Mystery Topic Revealed: Glögg Session Part 3!
Replies: 99
Views: 140438

Re: Mystery Topic Revealed: Glögg Session Part 3!

CUSTOM CONDITIONS! CUSTOM CONDITIONS!

I'm sure this will work out much better than my hacked together system. This alone has me quite excited, though onDrawAttackPanel is quite great as well... !
by cameronC
Tue Feb 17, 2015 10:22 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 144
Views: 102725

Re: [WIP] GrimTK GUI Framework

http://www.mediafire.com/convkey/3135/cu7g2mia17mv6i64g.jpg https://www.mediafire.com/folder/epa88ovas2go8/prototype_staff A few moments of looking at the examples shows how simple this is. Right-Click the staff to bring up a list of spells. Select a spell and the secondary action of the staff chan...
by cameronC
Tue Feb 17, 2015 7:21 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 144
Views: 102725

Re: [WIP] GrimTK GUI Framework

AdrTru wrote:Its realy brilliant framework.
I am making on own dialog for some forge mod.
Here is preview of my work :)
Image
Very cool!
Hoping to dig in and get my hands dirty over the next few days with this.
by cameronC
Wed Feb 11, 2015 7:08 pm
Forum: Mod Creation
Topic: Tentative changelist for 2.1.19
Replies: 79
Views: 17932

Re: Tentative changelist for 2.1.19

- I have seen a lot of scripting problems where a Component:getName() method and/or a way of iterating through all a GameObject's components would be very useful. Oops Component:getName() seems to be missing, I'll add it. btw. component iterator already exists, see crystal_shard_recharging definiti...
by cameronC
Wed Feb 11, 2015 7:01 pm
Forum: Mod Creation
Topic: Asset Pack V2
Replies: 53
Views: 98078

Re: Asset Pack V2

Awesome!
by cameronC
Wed Feb 04, 2015 4:23 am
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 144
Views: 102725

Re: [WIP] GrimTK GUI Framework

It is posible to do a dialog system with this framework? For example to talk with NPC or party members. Gui show posible texts to say, and you click on one of them to say a dialog sentence or something like that... I'd suggest you watch some of the demo videos John has linked to... Very excited abo...
by cameronC
Tue Jan 27, 2015 8:18 am
Forum: Custom Dungeons
Topic: My reviews of Grimrock 2 Custom Dungeons
Replies: 36
Views: 20468

Re: My reviews of Grimrock 2 Custom Dungeons

I just would like to say that I give the initial review five stars and also I give five stars to the first review of that review and all subsequent reviews of reviews of posts in this thread deserve five stars. Fantastic reviews from everyone. A++++ would read again.