Search found 10 matches
- Tue May 27, 2025 6:58 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Your hunch was correct! I tried the command, and it works flawlessly. That's great, you will fix it, no doubt! Nice to hear, a group of players playing with a different opinion than mine. I didn't really try it on Hard, but I can imagine Hard+Bleeding can be scary for sure! I play most, if not all M...
- Tue May 27, 2025 2:15 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Hi Jos, thank you so much for your review! I was expecting some new bugs to appear. Unfortunately, I don't have time to test everything myself. Huge thanks to you for this! I will definitely fix all bugs and release a new version in the near future. Did you find a little mention of yourself in the ...
- Thu May 22, 2025 4:30 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Me and my console have managed to complete your updated mod, and I have some good, ...and some bad news for you, which I think you deserve to hear. For the good... I was impressed by the solutions you have found for the bugs noted in Nexus. All issues are completely solved or in one case almost solv...
- Thu May 15, 2025 5:42 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Hello there again, A new version, so I had to try it off course! Looks really good, and smooth, but I run into an issue with the new settings. At one point in the game (Stonegrad Sewer, 3rd door, could be random) all my chosen values seem to magically be reset. No more hints, the bleeding started ag...
- Tue Apr 22, 2025 4:19 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Ok man, thanks for the replies! I "found" the chests in Dark Level 2 through Console. You might want to look at the bookshelves too. I think there should be a row of bookshelves, two of them containing spell scrolls (maybe Raise Dead and Air/Water/Alchemy storm?). I teleported myself behin...
- Fri Apr 18, 2025 1:29 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
For the enchanter table, my multiplier seems stuck at 1.25. I've played another mod a while ago, and I can remember that number going up there. Maybe I'm doing it wrong, but it doesn't seem to work. I don't have a chest in the NE section of Dark Level 2. It's a big empty wall, without a button I cou...
- Fri Apr 18, 2025 12:58 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Ok, I got some extra information for you. Sorry if the format starts to look awkward: Trial of Earth: Pressure Plate at (18,7,0,9) Removing pressure from plate crashes and adds this to the log: #script_entity_149.script:7: attempt to index global 'mine_moss_cave_in_7' (a nil value) stack traceback: ...
- Thu Apr 17, 2025 4:50 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 57
- Views: 23281
Re: [WIP] Generations of Kings
Hey there, Wanted to let you know I really enjoyed playing your Mod. I still do. It's the most fun Magic system I have played, including the real good mods. Copycat and a wide variety of spells, including Healing and 'Follow Me' is just perfect. I'm often switching spells, but in the midst of battle...
- Mon May 15, 2023 7:05 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 276770
Re: [MOD] Survive 3.0
Hello Resu,
I'm still revisiting Grimrock 1 from time to time and I finally took on your mod. It was hard, but it was great. I liked the new emenies, the new weapons, the Void Arena, the leveling up, and the Super Secrets. Great mod!
I'm still revisiting Grimrock 1 from time to time and I finally took on your mod. It was hard, but it was great. I liked the new emenies, the new weapons, the Void Arena, the leveling up, and the Super Secrets. Great mod!
- Sun May 14, 2023 7:24 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 276770
Re: [MOD] Survive 3.0
Hi Resu! I've discovered, that you've prepared a lots of changes in your mod since I've played it last time few years ago, so I eagerly installed it and started to play again :) Like you wrote in description - it's focused on battles (sometimes really heavy), but I really like it and progressed muc...