Search found 41 matches

by SodanKerjuu
Wed Aug 29, 2012 6:32 pm
Forum: Modding
Topic: Online mod?
Replies: 11
Views: 12051

Re: Online mod?

Hired Guns!

Hired Guns!

Hired Guns!
by SodanKerjuu
Tue Aug 07, 2012 11:03 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 775447

Re: Dungeon Editor Progress

I think I've finally nailed how custom assets work. Mods can now contain custom items, monsters, dungeon objects, wall sets, sounds, materials, textures, animations, meshes and models. Cinematics and some other smaller things are still missing though. However I don't think we are going to release a...
by SodanKerjuu
Mon Jul 30, 2012 4:16 pm
Forum: Grimrock 1 Discussion
Topic: Alter of Vi - Ressurection in log?
Replies: 6
Views: 6881

Re: Alter of Vi - Ressurection in log?

It has been reported couple of times that people have missed the note explaining the crystals.
Maybe it's in a dead angle and easy to overlook.

I walked past it, but later returned to find it as I explored all the blind corners.
by SodanKerjuu
Fri Jul 20, 2012 6:32 pm
Forum: Modding
Topic: @Devs: Will the dungeon editor allow us to...
Replies: 26
Views: 28056

Re: @Devs: Will the dungeon editor allow us to...

Why can't you teleport the LUA entities to different levels? ^_^
by SodanKerjuu
Sun Jul 01, 2012 2:36 pm
Forum: Modding
Topic: Mouselook
Replies: 3
Views: 5060

Re: Mouselook

Or jump over the holes?
They are SO annoying.
by SodanKerjuu
Sun Jun 24, 2012 8:26 am
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 292784

Re: 2x2 strafing undermines character building [edited]

I was thinking this the other day again and one thing came to mind.

If monsters could attack while moving that could level the playing field quite a bit.
by SodanKerjuu
Thu May 31, 2012 2:57 pm
Forum: Grimrock 1 Discussion
Topic: Legend Of Grimrock Questions
Replies: 9
Views: 9634

Re: Legend Of Grimrock Questions

I think the older term "Flamebait" is appropriate here ^_^
by SodanKerjuu
Thu May 31, 2012 1:36 am
Forum: Modding
Topic: Dungeon Editor Progress
Replies: 924
Views: 775447

Re: Dungeon Editor Progress

They did that before in EoB2: Temple of Darkmoon as well. However, it's not as easy to implement in LoG. Actually it should be quite simple. Only thing you need is a shader for the ceiling to make it look like a distant sky. Any .dds texture can be sent to graphics card as cubemap with simple instr...
by SodanKerjuu
Sun May 06, 2012 1:57 pm
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 292784

Re: 2x2 strafing undermines character building [edited]

1varangian wrote:Can we all just agree that square dancing around a lone HP inflated enemy for minutes at a time and never being attacked is not the epitome of fun and exciting combat?
No we can't.
by SodanKerjuu
Mon Apr 23, 2012 7:28 pm
Forum: Grimrock 1 Discussion
Topic: Number of customers / players
Replies: 18
Views: 12883

Re: Number of customers / players

I believe it's to minimize jealousy and rivalry between developers.
Dandy wrote:They came out of nowhere and blew the competition out of the water
What competition? *insert trollface*