Search found 3 matches

by Zan-zan-zawa-veia
Sun Nov 27, 2022 4:10 pm
Forum: Modding
Topic: intro post (+LOG1 modding questions!)
Replies: 5
Views: 3774

Re: intro post (+LOG1 modding questions!)

ahh thank you! that unlocked a lot in my brain! https://greyknurl.neocities.org/grim/latches%20and%20shackles.png hard at work at a dense, somewhat non-linear hold :3 so far it's a bit of a tribute to that RPG tendency to have the player rediscover a civilization, or a secret society, or a scientifi...
by Zan-zan-zawa-veia
Sun Nov 27, 2022 12:15 am
Forum: Modding
Topic: intro post (+LOG1 modding questions!)
Replies: 5
Views: 3774

Re: intro post (+LOG1 modding questions!)

ah, thanks for the quick answers! too intimidated by all LOG2's stuff to want to dive into editing it, more comfy in game number one! re: playSound(), how is that applied in the game editor? what sort of framework needs to be written in a script entity so that it's always checking for the right cond...
by Zan-zan-zawa-veia
Sat Nov 26, 2022 9:53 pm
Forum: Modding
Topic: intro post (+LOG1 modding questions!)
Replies: 5
Views: 3774

intro post (+LOG1 modding questions!)

Hi! I've been into game modding and dungeon crawlers a long time... huge fan of Dungeon Master, Captive, EOtB and now Grimrock! also big into Ultima Underworld, big into Doom and various types of tile-based puzzlers and strategy games, too. I've been playing with the modding tool included in Grimroc...