Search found 19 matches
- Fri Dec 16, 2022 5:01 pm
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
Well, what a pity. Many players have hoped for a Legend of Grimrock III. It's surprising that they would move on instead. Many [~some?] of us still have hope, but it seems exceedingly slim at this point. I had hope that u-Mod support would get implemented for the GoG and direct sale versions of the...
- Fri Dec 16, 2022 11:03 am
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
Only one of the developers has logged into this forum this year, and it had been a year or more since any one of them had logged in previously. They fix the website when it goes down. They have moved on; some to CRTL-ALT-Ninja. See Druidstone , and even this company seems a husk. Their web certific...
- Fri Dec 16, 2022 5:33 am
- Forum: Grimrock 2 Discussion
- Topic: [Suggestion] A more productive mechanism of charging special attacks
- Replies: 0
- Views: 7568
[Suggestion] A more productive mechanism of charging special attacks
Currently, when we are holding down the right mouse button on a character's weapon/shield that has a special attack to charge the special attack, all other characters have to be idling and cannot do anything. That's a waste of chances of attack for other characters. Here is a suggestion which can ma...
- Fri Dec 16, 2022 5:08 am
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
Regardless of preference, the game is 8 years old and the game's company doesn't exist anymore, so there's no point in asking for changes to be made Could you please elaborate? I just did a bit of searching on the internet, and information about Almost Human Ltd. which I could find doesn't seem to ...
- Thu Dec 15, 2022 12:20 pm
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
That's unlikely because shovel is a one-trick-pony. Mortar and pestel is not. LoG1 seems to respectfully disagree. That's comparing apples and oranges. LoG1 mortar and pestel was a plain container you could dump anything into. Pure try and error. LoG2 mortar and pestel shows all ingredients in your...
- Thu Dec 15, 2022 8:46 am
- Forum: Grimrock 2 Discussion
- Topic: [Suggestion] Consumable tray
- Replies: 1
- Views: 2529
[Suggestion] Consumable tray
It would be handy for each character to have a small consumable tray consists of 2 or 3 slots that attached to his/her character panel. In fact, consumable tray is quite common in action RPGs. With such a feature, we no longer have to open inventory in order to use a potion, especially in dire situa...
- Thu Dec 15, 2022 8:38 am
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
Mortar and pestle are required to create potions and bombs but without holding it aka actively using it it's just a plain container that does nothing. Similar to a jar you just dump stuff into; the content won't change without another action. And shovel is required to dig holes but without holding ...
- Thu Dec 15, 2022 5:37 am
- Forum: Grimrock 2 Discussion
- Topic: [Feedback] The necessity of equipping some items before use
- Replies: 19
- Views: 12119
Re: [Feedback] The necessity of equipping some items before use
Mortar and pestle are required to create potions and bombs but without holding it aka actively using it it's just a plain container that does nothing. Similar to a jar you just dump stuff into; the content won't change without another action. And shovel is required to dig holes but without holding ...
- Wed Dec 14, 2022 3:37 pm
- Forum: Grimrock 2 Discussion
- Topic: [Suggestion] Less tiresome spellcasting
- Replies: 4
- Views: 3547
Re: [Suggestion] Less tiresome spellcasting
That is, when you are drawing a spell gesture for a character, all other characters are idling and cannot do anything. It's true, though if your spell casters act last in the sequence (after the others attack), then they are casting their spells while the others recover. Cooldowns can follow the at...
- Wed Dec 14, 2022 7:15 am
- Forum: Grimrock 2 Discussion
- Topic: [Suggestion] Less tiresome spellcasting
- Replies: 4
- Views: 3547
Re: [Suggestion] Less tiresome spellcasting
@ Isaac , Thanks for your input. I'm fine with sometimes failing to cast a spell in time. However, the current way of spellcasting also causes other characters to be idling. That is, when you are drawing a spell gesture for a character, all other characters are idling and cannot do anything. That's ...