Search found 8 matches

by Cave wizard
Thu Feb 25, 2021 1:20 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 156
Views: 200376

Re: [New Mod] Falagar - A Journey

Pompidom wrote: Fri Feb 12, 2021 11:07 pm Don't worry about it, you've just been argueing with the pathetic author of this mod on one of his many double accounts.
Not everyone who disagrees with you or that rude creature is an alt account. Perhaps you should try making fewer baseless accusations.
by Cave wizard
Thu Feb 25, 2021 1:09 am
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 732707

Re: [MOD] - Eye of the Atlantis - version 3j

You've already finished Eye of Atlantis and the guardians, so the only mod left for you to try out is Magic of grimrock if you want harder combat than the default campaign. Funny that you say that, because I found Magic of Grimrock to be very easy even on hard difficulty. It's not that hard in gene...
by Cave wizard
Thu Feb 25, 2021 12:56 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 684303

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Combat difficulty in MQ depends on the party you bring. A new party won't see much of a difference until close to the end. A party that has completed the main campaign once will notice that monsters are tougher then usual. A party that has completed a lot of custom mods or finished MQ several times...
by Cave wizard
Sat Feb 06, 2021 12:45 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 156
Views: 200376

Re: [New Mod] Falagar - A Journey

Base game is very easy on hardest difficulty, i agree with you. Saying that mod is "at least on the level of base game" with difficulty is just saying that it is very easy. If that's what you think, good for you. I still say it works as a measuring stick for what can be considered challen...
by Cave wizard
Fri Feb 05, 2021 9:43 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 156
Views: 200376

Re: [New Mod] Falagar - A Journey

Honestly, to me your opinion is not important, mate. Since you not only play on normal but also cheat levels for party for easy mods like Master quest. I am not judging you, because some people have disabilities in RL or some people hate losing/hate challeng in games. But thank you for feedback any...
by Cave wizard
Fri Feb 05, 2021 6:26 pm
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 684303

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

I just finished the mod. Since I played the original game years ago and lost my save files, but still wanted to play with an appropriately leveled party, I cheated a bit. I made a new party, leveled them up through the console until they all hit 50 in their main skill, and then imported them into a ...
by Cave wizard
Fri Feb 05, 2021 6:04 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 732707

Re: [MOD] - Eye of the Atlantis - version 3j

I've played an hour or two of this mod. Wandered around, looked around the city, got the second character. Not to be rude, but I think this mod is in severe need of an editor. There are a lot of misspellings, grammar mistakes or just plain poorly written text. Here's an example. Thanks I may join yo...
by Cave wizard
Fri Feb 05, 2021 5:37 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 156
Views: 200376

Re: [New Mod] Falagar - A Journey

This discussion about challenging combat sounds off to me. I've played the mod on hard difficulty and there are absolutely challenging encounters in it. Not the kind where you are locked inside a small room with fifteen dangerous enemies that some mods may or may not use, but it's definitely at leas...