Search found 14 matches

by bumbulator
Sun Jan 31, 2021 3:12 am
Forum: Modding
Topic: Any way to make crystals single use in LoG1?
Replies: 1
Views: 6304

Any way to make crystals single use in LoG1?

Or at least make their recharge time really long?
by bumbulator
Sun Jan 31, 2021 12:37 am
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

I think you may be right, Dr. Disaster. I see that the Remake mod has a Legend of Grimrock - Remake.dungeon_editor file. I assume this is what he meant by loading the mod up?
by bumbulator
Sat Jan 30, 2021 9:17 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

Oops, yeah, I forgot to unpack the .rar. How do I load the mod in the Dungeon Editor? The Explorer window is asking for Dungeon files and there aren't any that I can see included with Master Quest. What I did was this: put the mod_assets folder in the Dungeons folder, edit the monster.lua file... an...
by bumbulator
Sat Jan 30, 2021 8:45 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

By the way, for some reason, I am unable to edit Master Quest's monster.lua file. :(
by bumbulator
Sat Jan 30, 2021 8:33 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

"As for the Master Quest mod... to change it, you would load the source version, make your changes, then export it as a new mod, and play that one."

:shock:

How do I do this?
by bumbulator
Sat Jan 30, 2021 8:27 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

Few questions: 1.) The code that 7Soul posted, would I have to paste that in each map or just once per playthrough? 2.) Is there one for enemy damage? 3.) Master Quest does not have a mod_asset folder in the default download but it does in the source folder. Where would I put the mod_asset folder? I...
by bumbulator
Sat Jan 30, 2021 8:12 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

Woah, cool. But you said there was a console script or something that I could run on each map but you haven't said how.
by bumbulator
Sat Jan 30, 2021 8:02 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

My first LoG2 game used the options of Ironman, and Single Use Crystals; that was quite an intense challenge for me. 8-) For LoG2, it is —mostly— possible to upgrade the default monsters that are placed on the maps. This won't affect those that are dynamically created via scripts. It requires conso...
by bumbulator
Sat Jan 30, 2021 7:58 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

Yeah, I was thinking of using single-use crystals, too. :D

Okay, so I think I'll download Master Quest. If I want to tweak the monsters, how can I do that?
by bumbulator
Sat Jan 30, 2021 7:51 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 31411

Re: Buffing monsters

Interesting. So Master Quest is just the main game but with more content?

Also -- regarding what 7Soul said about LoG2, is there a guide or something that someone like me can read to understand what needs to be done to make LoG2 combat more challenging?