Search found 86 matches
- Fri Apr 02, 2021 7:26 am
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93243
Re: [New Mod] Falagar - A Journey
p.s. When new update is planned? Over the last couple of months I received a ton of feedback and bug reports and was working on improving the mod accordingly as many aspects mentioned were actually valid, not like the idiotic ones from people like Pompidom and his second accounts. When a rather act...
- Tue Mar 23, 2021 2:14 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93243
Re: [New Mod] Falagar - A Journey
Yes, it is best )
p.s. When new update is planned?
- Thu Mar 18, 2021 9:55 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 5581
Re: The realm of Zarqedoc
I did not write anything about this mod being enjoyable or not. I am not trying to convince anyone to play this mod. I am simply objectively describing the structure of this mod. In particular, outdoor areas general structure is very different from indoor areas general structure. They are of same q...
- Wed Mar 10, 2021 9:31 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 5581
Re: The realm of Zarqedoc
If people think that first maps are not ok, but than other maps will be ok, that is not true. If you dont like first maps, you wont like next maps. They are same.
- Mon Mar 08, 2021 9:37 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 467
- Views: 288679
Re: [MOD]Toorum's Manor
Good Morning. I believe I have finished this Mod more than 10 times and in all of them I find 152 secrets and 66 treasures. I just need to find an item that looks like a first aid kit. Could someone tell me where I find this item so I can finish this mod with 100%? You are totally hardocore. This m...
- Mon Mar 08, 2021 9:35 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 5581
Re: The realm of Zarqedoc
I know this may sound crazy - but if you give 25+ lockpicks in first town just because you are afraid that player will miss critical item (key) from locked chest. Maybe just not lock chests with critical items?
Again, i know this sounds crazy.
Again, i know this sounds crazy.
- Mon Mar 08, 2021 9:32 pm
- Forum: Custom Dungeons
- Topic: My opinion on LoG2 mods
- Replies: 5
- Views: 1569
Re: My opinion on LoG2 mods
I do need to know how to cook so that i can say that food is tasty or not.
- Tue Feb 16, 2021 6:12 pm
- Forum: Mod Creation
- Topic: Merry Christmas!
- Replies: 41
- Views: 10884
Re: Merry Christmas!
Minmay, do you plan to make more mods?
You did Artefacts just as an example and it is already good. I wonder if you make full, true mod.
You did Artefacts just as an example and it is already good. I wonder if you make full, true mod.
- Sun Feb 14, 2021 10:21 am
- Forum: Custom Dungeons
- Topic: My opinion on LoG2 mods
- Replies: 5
- Views: 1569
My opinion on LoG2 mods
Yes, i played like 20+ mods for LoG2. Avoided those where author said he spend like 10-30 hours, cant make good mod in short time. Or some crazy concept, like only puzzle mod. Ok, my opinion, first good mods. 100% enjoyed The Guardians. Crack of Doom is very good. Butcher of Many is very good. Lost ...
- Sat Feb 13, 2021 5:35 pm
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 74
- Views: 69327
Re: Exellion : Chronicles of the Grim Reaper
Difficulty : easy for veterans, medium for newcomers Really dislike when mod creators do this. Mods are mostly played by veterans, casual crowd rarely finish main game itself and is certainly rarely looking at mods to get more experience with the game. So why make easy mod for veterans, to make the...