Search found 125 matches

by Kirill
Mon Jan 16, 2023 8:54 pm
Forum: Custom Dungeons
Topic: [MOD] Final Adventure
Replies: 159
Views: 54344

Re: [MOD] Final Adventure

Fimir wrote: Mon Jan 16, 2023 1:14 pm - i´m missing one key to the keyhole in one hallway - the one that cannot be picklocked
Use dart

(dont ask why)
by Kirill
Mon Jan 09, 2023 2:18 pm
Forum: Mod Creation
Topic: Testers wanted: Avenie's Awful Adventure
Replies: 51
Views: 85515

Re: Testers wanted: Avenie's Awful Adventure

Hello from 2023, how is mod update is going? Need beta-testers yet? Looking for play this.
by Kirill
Mon Jan 09, 2023 1:46 pm
Forum: Mod Creation
Topic: Using tome_water
Replies: 2
Views: 2096

Re: Using tome_water

minmay wrote: Mon Jan 09, 2023 5:38 am All champions have dexterity*2-20 added to their cold resistance.
Can you tell if there are news about Requiem for Kraken's Arm?
by Kirill
Sat Jan 07, 2023 2:01 am
Forum: Custom Dungeons
Topic: Mods with most difficult combats
Replies: 5
Views: 2698

Re: Mods with most difficult combats

the mod you've been waiting for has at least one or 2 unfair battle (to me), and others where the challenge can be tricky (but it's good fun at least). My main complain is that some fights don't bring much in term of gameplay, they are boring, tactically wise. Fortunatly, it's only few of them. The...
by Kirill
Fri Jan 06, 2023 2:30 am
Forum: Grimrock 2 Discussion
Topic: Grimrock 2 impossible for some?
Replies: 167
Views: 158527

Re: Grimrock 2 impossible for some?

The most intense and best gaming experience that I recall of the last decade was my first day first play —Ironman/single use crystal— session with Grimrock 2. I played it nightly for more than a week, until I completed the game; including Trickster's lair. I wish they'd make more—at least in the st...
by Kirill
Wed Jan 04, 2023 6:48 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 105126

Re: Resident Grimrock

Also where are "safehouses" to regain energy? Out of energy, cant attack enemies.
by Kirill
Wed Jan 04, 2023 6:41 pm
Forum: Custom Dungeons
Topic: Resident Grimrock
Replies: 132
Views: 105126

Re: Resident Grimrock

Any full guide or video walkthough for this mod?


Puzzles require too much running around and "visual clues" are too much, though combat and feel of mod is nice.
by Kirill
Tue Jan 03, 2023 9:32 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 915
Views: 155682

Re: [MOD] Call Of House Hardabar

Hi there, it's been a while... :lol: life priority, simply no time, or trying to finish some details from time to time, but... after all this time the mod is now finished, and ready for testing! :D As time has passed a lot, I re-ask that I need 2 or 3 players, to test the mod: The mod is long, long...
by Kirill
Fri Dec 30, 2022 9:56 am
Forum: Custom Dungeons
Topic: [Preview] Requiem for Kraken's Arm
Replies: 35
Views: 55693

Re: [Preview] Requiem for Kraken's Arm

What are news about this mod?
by Kirill
Fri Dec 30, 2022 9:54 am
Forum: Custom Dungeons
Topic: Mods with most difficult combats
Replies: 5
Views: 2698

Re: Mods with most difficult combats

Adrageron's mods (Lost City, The Guardians, and presumably Final Adventure though I haven't played much of that one yet) all have some very difficult, well-designed combat encounters. Thank you, they are well-known and i finished them (several times each). Looking more for less known mods, with rev...