Search found 79 matches

by Kirill
Tue Feb 16, 2021 6:12 pm
Forum: Mod Creation
Topic: Merry Christmas!
Replies: 41
Views: 7311

Re: Merry Christmas!

Minmay, do you plan to make more mods?

You did Artefacts just as an example and it is already good. I wonder if you make full, true mod.
by Kirill
Sun Feb 14, 2021 10:21 am
Forum: Custom Dungeons
Topic: My opinion on LoG2 mods
Replies: 3
Views: 400

My opinion on LoG2 mods

Yes, i played like 20+ mods for LoG2. Avoided those where author said he spend like 10-30 hours, cant make good mod in short time. Or some crazy concept, like only puzzle mod. Ok, my opinion, first good mods. 100% enjoyed The Guardians. Crack of Doom is very good. Butcher of Many is very good. Lost ...
by Kirill
Sat Feb 13, 2021 5:35 pm
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 74
Views: 66239

Re: Exellion : Chronicles of the Grim Reaper

Difficulty : easy for veterans, medium for newcomers Really dislike when mod creators do this. Mods are mostly played by veterans, casual crowd rarely finish main game itself and is certainly rarely looking at mods to get more experience with the game. So why make easy mod for veterans, to make the...
by Kirill
Sat Feb 13, 2021 3:30 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 20
Views: 11172

Re: [MOD] Call Of House Hardabar

Haven't been on the forums for a long time since I had to work 50 hours a week since corona broke out. but when I tested this mod, it was already at a very advanced stage of completion with a very polished look and solid gameplay. And that was almost over a year ago. Can't wait to see how far it ha...
by Kirill
Sat Feb 13, 2021 3:29 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 741
Views: 393333

Re: [MOD] - Eye of the Atlantis - version 3j

Finished mod. On Hard. Good and bad. ... The mod was aimed to be balanced around Normal difficulty from the start. And did a very good job at it. And was never meant to be played on Hard difficulty. The mod was also created when there was not much custom stuff or info available on how to do things....
by Kirill
Sat Feb 13, 2021 3:26 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 148
Views: 85780

Re: [New Mod] Falagar - A Journey

Maybe update to 1.3.7 will change things for better. I heard that mod itself is good, just a bit on easy side. Author himself said that is is "Normal" difficulty. In current times normal is another word for "easy".
by Kirill
Fri Feb 12, 2021 8:52 pm
Forum: Custom Dungeons
Topic: A request for anyone with the Mac version
Replies: 1
Views: 291

Re: A request for anyone with the Mac version

Minmay, you made good dungeon just as a test and example. Artefacts of Mights. Only bad thing was that was too easy but all other very good and polished. Do you plan to make proper mods?
by Kirill
Sun Feb 07, 2021 3:10 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 154
Views: 98005

Re: The Allure of Nightfall - Version 1.1

There is so much content in first map.
I am surprised a lot.
And nice challenging fights, just barely won vs Earth wizard (had to use 2 bombs). So good, fun fight.


Did other maps have so much content as first one?
by Kirill
Sat Feb 06, 2021 6:16 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 148
Views: 85780

Re: [New Mod] Falagar - A Journey

The mod is going to get updated to version 1.37 soonish with another polishing update, smoother edges, more hints, better puzzles etc. And it will be extremely challenging, unplayable even. Or maybe not. Stay tuned. Still waiting, bro. I heard your mod is nice, though a bit on easy die. Hopefuly ne...
by Kirill
Sat Feb 06, 2021 6:07 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 148
Views: 85780

Re: [New Mod] Falagar - A Journey

It looks like you tried your best to offend me. But i forgive you, my friend.
Good luck!