Search found 158 matches

by ratman
Sat Dec 24, 2022 11:55 pm
Forum: Mod Creation
Topic: Winter Asset Pack
Replies: 1
Views: 1973

Winter Asset Pack

This is a winter-themed asset pack I made, containing a new tileset, new monsters, and a few objects. There are no new models or animations, just textures and some scripting. Nexus link: https://www.nexusmods.com/legendofgrimrock2/mods/166 13 Monsters: -Winter Skeleton Trooper -Winter Trickster -Win...
by ratman
Fri Jul 29, 2022 1:36 am
Forum: Modding
Topic: [MOD] The Treasury - Finished
Replies: 19
Views: 11247

Re: [MOD] The Treasury - Finished

I was still playing the first version, but I have now restarted with the latest version.
by ratman
Thu Jul 28, 2022 3:14 am
Forum: Modding
Topic: [MOD] The Treasury - Finished
Replies: 19
Views: 11247

Re: [MOD] The Treasury - Finished

Yes, I remember following the swords and using the fireball on the wall to get to the poison halls. But I don't remember using any of the other clues like 'find the e' though. I'll probably restart anyways; I seem to have found a bug where every time I step on the first tile in the poisoned halls it...
by ratman
Wed Jul 27, 2022 5:11 pm
Forum: Modding
Topic: [MOD] The Treasury - Finished
Replies: 19
Views: 11247

Re: [MOD] The Treasury - Finished

I am a little stuck in the Maze area.
SpoilerShow
I have cleared the Poisoned Halls (I think- there is the healing crystal behind the portcullis that I can't figure out how to get at.) I have also found 'find the e' and other clues like 'is sentence an' but don't know what to do with them.
Thanks for any help!
by ratman
Tue Jul 26, 2022 2:18 am
Forum: Modding
Topic: [MOD] The Treasury - Finished
Replies: 19
Views: 11247

Re: [MOD] The Treasury - Finished

Mod seems good so far! I am currently on the Maze level, is it worth restarting with the new update?
by ratman
Mon Jul 04, 2022 1:41 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v2.1
Replies: 572
Views: 429860

Re: [MOD] Journey To Justice v2.0

Wow, these assets look really good. I'll definitely be replaying your mod soon!
by ratman
Sun Jun 12, 2022 2:37 am
Forum: Custom Dungeons
Topic: mine pillar crystals different colours
Replies: 3
Views: 3061

Re: mine pillar crystals different colours

Paste these into objects.lua: defineObject{ name = "mine_pillar_crystal_red", baseObject = "base_floor_decoration", components = { { class = "Model", model = "assets/models/env/mine_pillar_crystal.fbx", staticShadow = true, materialOverrides = {healing_crystal...
by ratman
Mon Mar 21, 2022 10:51 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2948676

Re: Ask a simple question, get a simple answer

I have been experimenting with scaling objects, and have decided to try and make a script to make all of my objects called "forest_oak_trunk_large" be scaled so that I don't have to manually do every one. However, when I put my script in, I don't even get an error or anything, the game jus...
by ratman
Sun Feb 20, 2022 2:21 am
Forum: Mod Creation
Topic: Cant throw items in CD
Replies: 3
Views: 4051

Re: Cant throw items in CD

If you are standing inside an object with projectilecollider or if the ceiling is lower or the same height as the floor this will happen.
by ratman
Fri Dec 03, 2021 4:16 am
Forum: Custom Dungeons
Topic: Grey Island mod(WIP)
Replies: 6
Views: 10300

Re: Grey Island mod(WIP)

I have added a few more levels, and am currently redisigning/ expanding the first one. I'm working more on cooking and crafting mechanics, and I've created a basic plan of all the levels: (Contains Spoilers!) https://steamuserimages-a.akamaihd.net/ugc/1863924178715548694/C130209500C03A9CE96D22F78158...