Search found 158 matches
- Sat Dec 24, 2022 11:55 pm
- Forum: Mod Creation
- Topic: Winter Asset Pack
- Replies: 1
- Views: 1985
Winter Asset Pack
This is a winter-themed asset pack I made, containing a new tileset, new monsters, and a few objects. There are no new models or animations, just textures and some scripting. Nexus link: https://www.nexusmods.com/legendofgrimrock2/mods/166 13 Monsters: -Winter Skeleton Trooper -Winter Trickster -Win...
- Fri Jul 29, 2022 1:36 am
- Forum: Modding
- Topic: [MOD] The Treasury - Finished
- Replies: 19
- Views: 11550
Re: [MOD] The Treasury - Finished
I was still playing the first version, but I have now restarted with the latest version.
- Thu Jul 28, 2022 3:14 am
- Forum: Modding
- Topic: [MOD] The Treasury - Finished
- Replies: 19
- Views: 11550
Re: [MOD] The Treasury - Finished
Yes, I remember following the swords and using the fireball on the wall to get to the poison halls. But I don't remember using any of the other clues like 'find the e' though. I'll probably restart anyways; I seem to have found a bug where every time I step on the first tile in the poisoned halls it...
- Wed Jul 27, 2022 5:11 pm
- Forum: Modding
- Topic: [MOD] The Treasury - Finished
- Replies: 19
- Views: 11550
Re: [MOD] The Treasury - Finished
I am a little stuck in the Maze area.
Thanks for any help!
SpoilerShow
I have cleared the Poisoned Halls (I think- there is the healing crystal behind the portcullis that I can't figure out how to get at.) I have also found 'find the e' and other clues like 'is sentence an' but don't know what to do with them.
- Tue Jul 26, 2022 2:18 am
- Forum: Modding
- Topic: [MOD] The Treasury - Finished
- Replies: 19
- Views: 11550
Re: [MOD] The Treasury - Finished
Mod seems good so far! I am currently on the Maze level, is it worth restarting with the new update?
- Mon Jul 04, 2022 1:41 am
- Forum: Custom Dungeons
- Topic: [MOD] Journey To Justice v2.1
- Replies: 572
- Views: 433101
Re: [MOD] Journey To Justice v2.0
Wow, these assets look really good. I'll definitely be replaying your mod soon!
- Sun Jun 12, 2022 2:37 am
- Forum: Custom Dungeons
- Topic: mine pillar crystals different colours
- Replies: 3
- Views: 3080
Re: mine pillar crystals different colours
Paste these into objects.lua: defineObject{ name = "mine_pillar_crystal_red", baseObject = "base_floor_decoration", components = { { class = "Model", model = "assets/models/env/mine_pillar_crystal.fbx", staticShadow = true, materialOverrides = {healing_crystal...
- Mon Mar 21, 2022 10:51 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964184
Re: Ask a simple question, get a simple answer
I have been experimenting with scaling objects, and have decided to try and make a script to make all of my objects called "forest_oak_trunk_large" be scaled so that I don't have to manually do every one. However, when I put my script in, I don't even get an error or anything, the game jus...
- Sun Feb 20, 2022 2:21 am
- Forum: Mod Creation
- Topic: Cant throw items in CD
- Replies: 3
- Views: 4065
Re: Cant throw items in CD
If you are standing inside an object with projectilecollider or if the ceiling is lower or the same height as the floor this will happen.
- Fri Dec 03, 2021 4:16 am
- Forum: Custom Dungeons
- Topic: Grey Island mod(WIP)
- Replies: 6
- Views: 10393
Re: Grey Island mod(WIP)
I have added a few more levels, and am currently redisigning/ expanding the first one. I'm working more on cooking and crafting mechanics, and I've created a basic plan of all the levels: (Contains Spoilers!) https://steamuserimages-a.akamaihd.net/ugc/1863924178715548694/C130209500C03A9CE96D22F78158...