Search found 75 matches

by ratman
Mon Aug 03, 2020 11:17 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 201

Re: How to remove party members, and how to change loot based on skill?

@ Khollik: Thanks, this will also be helpful for recruiting party members, instead of creating a character I can just modify the one already there. @ Isaac: Thanks, your version of the zarchton/spider works. In this case, I meant technically (in Lua script) how you intend to add them. Like I said ab...
by ratman
Sun Aug 02, 2020 5:30 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 201

Re: How to remove party members, and how to change loot based on skill?

Does your mod use GrimTK? Yes. How do you plan to add PCs later? I haven't planned it all out yet, but it will probably be a mercenary or something in a tavern, and one of the dialogue options(using GrimTK), will be to hire them for a certain amount of money, depending on there starting level. I wi...
by ratman
Sat Aug 01, 2020 5:28 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 201

How to remove party members, and how to change loot based on skill?

My mod is going to start off as a single player mod (you will be able to recruit followers later :D), so I want a script that removes all party members except one, in case the player forgets or just decides to use more than one. Secondly, I have made a custom skill called 'looting' that supposedly c...
by ratman
Wed Jul 01, 2020 10:14 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 168523

Re: monsters

Thanks. Do you know anything about the kobold?
by ratman
Sun Jun 28, 2020 5:05 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 168523

Re: monsters

did wallasaurus ever finish the kobold? I could really use it in my mod. If not, could I at least have the model and try to animate it? It looked really high quality from the screen shots, and I haven't seen it in any mods, so I suspect it was never finished. :cry: edit: the links to the worm and sl...
by ratman
Thu Jun 18, 2020 4:31 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 60
Views: 27155

Re: Dirt Cave

Okay. Good to hear your still working on it :D
by ratman
Wed Jun 17, 2020 4:26 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 65416

Re: Blender 2.71 - Importer / Exporter (1.4.4)

So in blender, when I go into the Import selection my options are all the default ones, plus Legend of Grimrock 2 animations and models, but no option for gimrock one. I think it's the same model format, but the animations are different, so how do you import a LoG1 animation?
by ratman
Tue Jun 16, 2020 5:11 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 65416

Re: Blender 2.71 - Importer / Exporter (1.4.4)

Is there a separate download for importing/ exporting LoG1 animations and models?
by ratman
Sun Jun 14, 2020 5:51 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 3016

Re: Creating Custom assets (monsters, objects and items)

Okay, I'll try experimenting with some different scripts. In the meantime, I've been trying some more modeling, this time just basic stuff. First of all, I am trying to create an item that is just a small square, with my own textures. I am able to add it to the game, the textures work, but the item ...
by ratman
Fri Jun 12, 2020 10:50 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 60
Views: 27155

Re: Dirt Cave

Was this project ever completed? And if so, was it published? I can't find it on these forums or on nexus. This looks really good from the screenshots, and I would love to have it in my mod, or play the mod that they were intended for. Thanks!