Search found 17 matches

by knr
Thu May 30, 2019 6:10 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Can't help with the dragon, got all the pieces while playing and have no idea where I got them. For the way of the elements, the scroll from the archives is the only hint for this puzzle (besides the other ways). This was the statue I got stuck on so there's some discussion about it earlier in the t...
by knr
Thu May 30, 2019 9:46 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

You're missing 3 treasures, all of them behind riddles you've probably encountered but not solved:
SpoilerShow
The letters puzzle in the citadel. The dragon puzzle (scroll from the archives). The way of the elements (scroll from the archives).
by knr
Mon May 27, 2019 5:57 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Khollik wrote:
Mon May 27, 2019 9:16 am
Also, has anyone understood what is the use of the note "proper placement of loot"? I have litterally no idea here...
SpoilerShow
Who in the city would have been interested in 'loot'?
SpoilerShow
And the note shows a 3x5 pattern.
by knr
Mon May 20, 2019 9:32 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Maze of Madness spoilers:
SpoilerShow
The sign refers to missable secrets in the maze, not keys. From the sign itself you can still reach all 3 of them.

I'm fairly sure you can't get the power gem atop the pillar. At least I didn't get it and had exactly enough power gems for everything in the game.
by knr
Mon Apr 29, 2019 9:50 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 35627

Re: [WIP] The Old Nexus

The balance of what you've already posted seems ridiculously all over the place. Average Joe, carnivorous and built resistance are significantly worse than most worthwhile base game perks, while persistence and bite are must-have good (the latter if the stat bonuses are calculated as for weapons). B...
by knr
Sun Apr 28, 2019 9:01 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Wait, seriously? There's 0 indication that you only have the one chance to hand him the gem - when he said my blue gem was cheap, I tried handing him a green gem, but since nothing happened, I figured I didn't miss anything. I hadn't even found a red gem yet! Speaking of which, if you use up all th...
by knr
Thu Apr 25, 2019 11:01 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Ah, once I figured it out the correct answer made a lot of sense. It still bothers me about this puzzle that the second line of the scroll heavily seems to imply that this needs the uncorrupted essences. Ended up quite quickly finishing up the proper ending, some comments on that and additional thou...
by knr
Thu Apr 25, 2019 7:46 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

About the massive amount of golden keys, Turns out there is a 3rd golden key shop somewhere :) In fact, there's a 4th as well. Still, I had more then enough keys to get everything I wanted from both when I reached them. The 3rd in particular is hard to make use of, of all the 1st level only tomes I...
by knr
Mon Apr 22, 2019 3:28 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Only one, resist all from
SpoilerShow
holy water.
by knr
Mon Apr 22, 2019 3:05 pm
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86383

Re: [MOD] The Guardians

Well, imo Adrageron's mods outclass all other LoG2 mods even as is. People say 'this could be Grimrock 3' about damn near every single large scale mod, but lost city and this are the only two which reach and often surpass the base game in the quality of world, encounter and puzzle design.