Search found 82 matches

by Lorial
Sat Mar 27, 2021 9:24 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 151
Views: 93885

Re: [New Mod] Falagar - A Journey

p.s. When new update is planned? Over the last couple of months I received a ton of feedback and bug reports and was working on improving the mod accordingly as many aspects mentioned were actually valid, not like the idiotic ones from people like Pompidom and his second accounts. When a rather act...
by Lorial
Sat Mar 13, 2021 8:03 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

Thanks a bunch for that, guys. Just had the same idea with no requirements today, the gesture is a nice addition indeed. I have used numerous custom conditions for 1, 2 or all 4 chars, but I never managed to connect a consumable item with casting a spell. Creating complex conditions that replicate a...
by Lorial
Fri Mar 12, 2021 11:15 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

How can you create a nightsight potion that casts the light spell while consuming the item (in hand and inventory)? My version is crap as it requires the necessary skill of the spell and teaches the spell which is added to the trait window. Other versions with "primaryAction" let me use it indefinit...
by Lorial
Tue Feb 23, 2021 8:25 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

@Thom 1) Damnit, forgot about the search function entirely, been a while since I used the editor, but that will do the trick, thanks. 2) The problem is a bug that closes ruins_secret_doors despite it not being defined as minimalSaveState after loading and reentering a level. Disabling the door compo...
by Lorial
Mon Feb 22, 2021 6:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

1) Is there a way to find and list all secrets on a specific level and hudPrint them or the count/amount? The secret item also has the secret component parameter. Might be useful for all kinds of searches for amount X for balancing/item placement purposes or to keep track of ammo/food scattered. 2) ...
by Lorial
Sun Jan 24, 2021 10:17 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

Leaving the line out will make it inherit its minimalSaveSate value from its baseObject (if any). Perhaps you defined base_door with minimalSaveState = true? No, I did not define the base_door nor gratings or any other base game object so it should all refer to the original ones. The code below is ...
by Lorial
Sun Jan 24, 2021 7:20 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1468110

Re: Ask a simple question, get a simple answer

The object "forest_ruins_secret_door" from the base game seems unable to save its current state when loading or leaving the respective level which has a dangerous trapping potential. Don't think adding a timer to periodically reopen these is the way to go. Therefor I defined the object manually for ...
by Lorial
Sat Jan 23, 2021 5:16 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 151
Views: 93885

Re: [New Mod] Falagar - A Journey

The mod is going to get updated to version 1.37 soonish with another polishing update, smoother edges, more hints, better puzzles etc.
And it will be extremely challenging, unplayable even. Or maybe not.

Stay tuned.
by Lorial
Sun Jan 10, 2021 8:17 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 151
Views: 93885

Re: [New Mod] Falagar - A Journey

Who said there were no challenging fights or situations at all? I believe the game/mod offers enough modifiers for you to create your own challenge. Go solo, grab a branch and go naked - that should do the trick. Have you ever heard the term "house rules" in which you limit yourself in an RP-friendl...
by Lorial
Fri Jan 08, 2021 10:32 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 151
Views: 93885

Re: [New Mod] Falagar - A Journey

Kirill wrote:
Sun Jan 03, 2021 2:01 am
I will pass it then. Bye.
Bye.