Search found 71 matches

by Lorial
Sun Jul 26, 2020 9:01 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

Currently uploading version 1.36 to the available platforms. Unfortunately I did not have the time to add stuff, so it is simply a hotfix of sorts, taking care of the aforementioned bugs. Just started this MOD and it looks super interesting... all the new items are very cool and so is the level desi...
by Lorial
Wed Jun 03, 2020 7:51 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

1. I was fairly certain I already tried that before in v.135 and it worked and the dormant crystal got activated. Guess I "optimized" the scripts and mixed them around. Activating the flame by the pressure plate destroyed the wall trigger before it could be used once. Anyway, it is fixed now and the...
by Lorial
Tue Jun 02, 2020 7:00 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

1. The Poison and Ice Trap spell causes a CTD when I cast it. 2. In Rutted Moor, the gimmick of casting Dark Bolt to get Dexterity Potion can be used as many times as I want. 3.I can get a Soulfang Pick as many times as I want at Graveyard. 4.In the Graveyard, the hidden switch where the wand that ...
by Lorial
Tue Jun 02, 2020 6:58 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

Hello! Thanks for the great mod, I'm enjoying the V135 very much. There are a few reports. 1. The player's lightning bolt/heavy lightning bolt magic is not ejected. 2. Barbarian characteristics do not react with some blunt instruments. 3. The "Soul journey to the stars" gimmick in the pyramid doesn...
by Lorial
Sat Feb 29, 2020 12:16 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 947764

Re: Ask a simple question, get a simple answer

Zo Kath Ra wrote:
Sat Feb 29, 2020 11:57 am
lock_gear_1.lock:setOpenedBy("iron_key")
Of course, I needed to "set" it to something else... *facepalm*
Works like a charm, thanks a bunch.
by Lorial
Sat Feb 29, 2020 10:10 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 947764

Re: Ask a simple question, get a simple answer

How can you change the "openedBy" bit of a key lock via console command? I made a typo so the proper key doesn't fit. Alternatively, can you "activate" the lock and all the connected triggers with a console command without using a key? My guess it that is has to be similar to this line, but I can't ...
by Lorial
Tue Jan 28, 2020 10:32 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

Hello to all,i have been playing this great mod v.1.35b for some time and now i have some trouble exactly in location "Treasury tower".There is an alcove and next to of this alcove is writen "Decenia XL".I do not understand what is needed to put into the alcove to open steel door and i could contin...
by Lorial
Sun Jan 05, 2020 9:10 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

Version 1.35 has been released, including the German version.
Just a minor update but fixes a trap caused by a missing ladder below the Rutted Dunes area preventing access to an activator.
by Lorial
Tue Dec 10, 2019 5:37 pm
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

how many stages? Ehm... this is not a Grimrock 1 dungeon that keeps descending further down. I would assume the mod offers... 20ish areas?! Hi I'm stuck in the rutted moor. I've pressed all the underwater plates etc. but I can't solve the "Only dark reveal the blue..." puzzle. I shoot a dark bolt w...
by Lorial
Sat Nov 16, 2019 9:20 am
Forum: Custom Dungeons
Topic: [New Mod] Falagar - A Journey
Replies: 123
Views: 55073

Re: [New Mod] Falagar - A Journey

Hey there, thanks for your reports and PM. Been kinda busy recently and layed the mod aside, especially after the German translation for "Falagar - Eine Reise" which was way more tedious than I had anticipated in the first place. It kind of seems like you were using a version of 1.34 before I added ...