Thanks for the help guys. I solved it.
I had two other assets sets being loaded in my initi.lua, and these were both re-loading the standard assets AFTER my own definitions. So all my stuff was getting reset.
I removed those extra lines and it's all good now.
Search found 218 matches
- Sat Dec 02, 2017 2:31 am
- Forum: Mod Creation
- Topic: Can't redefine a material?
- Replies: 5
- Views: 7221
- Fri Dec 01, 2017 10:00 am
- Forum: Mod Creation
- Topic: Can't redefine a material?
- Replies: 5
- Views: 7221
Can't redefine a material?
Hi all, I'm back into Grimrock tinkering after a couple of years away...! I'm trying to redefine some dungeon materials, but my changes are never reflected in the dungeon. I have added a copy of an original material definition to my own materials.lua, and just changed the paths/filenames, like this:...
- Tue Nov 21, 2017 6:17 pm
- Forum: Support and Tech Discussion
- Topic: Getting higher res screenshots
- Replies: 7
- Views: 18298
Re: Getting higher res screenshots
Issac, what mod is that screenshot from? I've not seen spiral staircases before!? Do they work?
- Tue Nov 21, 2017 5:07 pm
- Forum: Support and Tech Discussion
- Topic: Getting higher res screenshots
- Replies: 7
- Views: 18298
Re: Getting higher res screenshots
It's a secretIsaac wrote:But I am curious as to why anyone would need screenshots of LoG2 @> 1920x1080 ?
- Tue Nov 21, 2017 4:58 pm
- Forum: Support and Tech Discussion
- Topic: Getting higher res screenshots
- Replies: 7
- Views: 18298
Re: Getting higher res screenshots
Ah wow, I didn't know about DSR. I have a GTX970 which supports it, but it seems Legend of Grimrock isn't a supported game through the Geforce Experience app. :cry: EDIT: Ignore me! I set DSR ratios anyway, and sure enough LoG can use them (although all the text is tiny!). Nice! :) Thanks for your h...
- Tue Nov 21, 2017 3:10 pm
- Forum: Support and Tech Discussion
- Topic: Getting higher res screenshots
- Replies: 7
- Views: 18298
Getting higher res screenshots
Is there a way of getting screenshots from LOG2 that are higher res than my actual screen? (1920x1080)
- Thu Feb 23, 2017 10:32 am
- Forum: Mod Creation
- Topic: Under Dungeon Tile Set - Reaching Compleation
- Replies: 42
- Views: 60342
Re: Under Dungeon Tile Set - Reaching Compleation
Wow, this new rock tile set looks absolutely fabulous! Keep up the great work
- Sun Dec 13, 2015 1:01 pm
- Forum: Mod Creation
- Topic: Looking for a boat
- Replies: 9
- Views: 11230
Re: Looking for a boat
Very nice, although why are you using the seaweed normal and spec maps on it?
- Sun Dec 13, 2015 12:59 pm
- Forum: Off-topic Discussion
- Topic: The Making of Dungeon Master Part 1
- Replies: 4
- Views: 10006
Re: The Making of Dungeon Master Part 1
That's a great article, loads of info in there. Years ago I had plans to create a "making of DM" website, and I interviewed many of the DM team, but life got in the way and I never got around to it. If there's still anyone who'd be interested in a new site looking at DM history, I might be...
- Tue Dec 01, 2015 12:07 am
- Forum: Mod Creation
- Topic: Knowing your elevation in tilesets
- Replies: 2
- Views: 3869
Re: Knowing your elevation in tilesets
Thank you Isaac! I've been tearing my hair out over this seemingly missing feature! Finally map editing becomes a little easier.