Thanks for the help guys. I solved it.
I had two other assets sets being loaded in my initi.lua, and these were both re-loading the standard assets AFTER my own definitions. So all my stuff was getting reset.
I removed those extra lines and it's all good now.
Search found 218 matches
- Fri Dec 01, 2017 10:00 am
- Forum: Mod Creation
- Topic: Can't redefine a material?
- Replies: 5
- Views: 3400
Hi all, I'm back into Grimrock tinkering after a couple of years away...! I'm trying to redefine some dungeon materials, but my changes are never reflected in the dungeon. I have added a copy of an original material definition to my own materials.lua, and just changed the paths/filenames, like this:...
- Tue Nov 21, 2017 4:58 pm
- Forum: Support and Tech Discussion
- Topic: Getting higher res screenshots
- Replies: 7
- Views: 8981
Ah wow, I didn't know about DSR. I have a GTX970 which supports it, but it seems Legend of Grimrock isn't a supported game through the Geforce Experience app. :cry: EDIT: Ignore me! I set DSR ratios anyway, and sure enough LoG can use them (although all the text is tiny!). Nice! :) Thanks for your h...
- Sun Dec 13, 2015 12:59 pm
- Forum: Off-topic Discussion
- Topic: The Making of Dungeon Master Part 1
- Replies: 4
- Views: 6271
That's a great article, loads of info in there. Years ago I had plans to create a "making of DM" website, and I interviewed many of the DM team, but life got in the way and I never got around to it. If there's still anyone who'd be interested in a new site looking at DM history, I might be able to d...