Search found 68 matches

by KhrougH
Tue Oct 30, 2018 12:21 am
Forum: Info
Topic: greetings
Replies: 6
Views: 18419

Re: greetings

Sir Tawmis wrote: Mon Oct 29, 2018 11:45 pm No need to delete it. :) Just wanted to make sure you mod question was going to have the highest chance of being seen/answered. :)
sounds good :)
by KhrougH
Mon Oct 29, 2018 7:38 pm
Forum: Mod Creation
Topic: SUPERTHREAD : Links to the helpful threads
Replies: 30
Views: 112435

Re: SUPERTHREAD : Links to the helpful threads

just in case somebody could be interested in it:
there is an online converter for normal map files with just few commands.
than you can put it in photoshop or whatelse program for images and modify RGB channels for the DDS files

here is the link:

http://www.smart-page.net/smartnormal/
by KhrougH
Mon Oct 29, 2018 4:09 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32025

Re: clicking on a wall

Isaac wrote: Mon Oct 29, 2018 3:25 am You already have a Blender foundation folder, just install version 2.72 alongside 2.79; in a separate folder. Use 2.72 for Grimrock work.
one is enough... but even using v2.72 it send me errors exporting models
by KhrougH
Sun Oct 28, 2018 9:10 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032128

Re: Ask a simple question, get a simple answer

I do not think messing up all together is good idea, but making few guide-posts could help some poeple. On the other side as I know it, if someone new come to the forum, in majority cases he/she does not read existing threads, but rather start new one, doesnt caring that similar topic already exist...
by KhrougH
Sun Oct 28, 2018 8:35 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32025

Re: clicking on a wall

My blender version is 2.79b...
Do you think a newer version doesn't work for LoG2?
by KhrougH
Sun Oct 28, 2018 6:14 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32025

Re: clicking on a wall

i learned some Blender funcions and i made a simple object . first for exercise and secon because i needed for my map. but it doesn't work!!! i did it 2 times: the first give me errors when i export it from blender as *.model and the second give me error in LoG2 editor, when i place it on the map. h...
by KhrougH
Fri Oct 26, 2018 1:15 pm
Forum: Info
Topic: greetings
Replies: 6
Views: 18419

Re: greetings

Sir Tawmis wrote: Thu Oct 25, 2018 1:34 am
Glad to see you were able to get help! Would you like me to move this to the MODDING forum in the LOG2 section?
oh, thanks, nut no need.
i already opened one there talking about the mod i'm working in.
so you can also delete this useless presentation :lol: :lol:
by KhrougH
Thu Oct 25, 2018 8:46 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32025

Re: clicking on a wall

:lol: :lol: :lol: exactly! but effetively, part of my problem (and maybe problem of many) is that i reached this idea when my "mod" was already at 5th level... so, changing now is not for eficiency, because , of corse, i have to RE-DO many things I already did and works good. but is a good...
by KhrougH
Thu Oct 25, 2018 12:58 am
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32025

Re: clicking on a wall

I use the button for everything :) Got some plants/moss on a wall? click it, *poof* the plants/moss are gone, unveiling a secret button. Click on something hanging from a chain? it now starts spinning around slowly. Click on a door or window? The door/window now opens. Click on a tree? Some Horned ...
by KhrougH
Wed Oct 24, 2018 9:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032128

Re: Ask a simple question, get a simple answer

can i use "baseObjet" to identify an object or an item? example: for var in party.map:entitiesAt(party.x, party.y) do if string.match(var.baseObject, "decoration") then this return nil, so it doesn't work. but maybe there is another way. ok, explanation needed: when i check for ...

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