Search found 68 matches

by KhrougH
Wed Nov 07, 2018 10:16 pm
Forum: Mod Creation
Topic: Helpful tricks for new modders.
Replies: 4
Views: 8422

Re: Helpful tricks for new modders.

Exactly... That's what i meant ... Usefull tips for new editor users :D
by KhrougH
Wed Nov 07, 2018 3:41 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031800

Re: Ask a simple question, get a simple answer

That Mega drive is horrible. The link you sent me back then averaged at 3 mbps. While I can get a full 200 mbps from WeTransfer.com yes, but you can't share files on wetranfer. you can only send to a mail and after one week the file disappear. MEGA is the same than DropBox. you also have a client f...
by KhrougH
Tue Nov 06, 2018 7:46 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031800

Re: Ask a simple question, get a simple answer

kelly1111 wrote: Tue Nov 06, 2018 6:23 pm I never shared files before: How can I do that with a link to the forum?
i use Google-Drive and also MEGA that gives you 50Gb of free space and a code for sharing files that can be hidden with e key. if you share a link and someone doesn't have the key can't open it.
https://mega.nz/
by KhrougH
Tue Nov 06, 2018 12:35 am
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32021

Re: clicking on a wall

16 materials per object (Blender), just have one per textured region. The important thing is the unique material names; it doesn't matter at all what those materials are in Blender, the game will use the defined materials with those names. Let me see if i understood: Material and textures are not t...
by KhrougH
Mon Nov 05, 2018 6:37 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32021

Re: clicking on a wall

It doesn't matter what textures or maps you assign in Blender, the only things that get exported are the object hierarchy and transforms and the mesh data. It only exports the names of the materials. Oh, i see... And what in case of plobjectbwith different textures? For example a tree with a textur...
by KhrougH
Tue Oct 30, 2018 6:22 pm
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32021

Re: clicking on a wall

A model file can be Blender empties; and they will show up as (even animated) nodes in the model. For the materials, just having the assigned material names in Blender match the material names defined in the game, is enough; no need to import or reference the image files—technically. In practice, i...
by KhrougH
Tue Oct 30, 2018 6:17 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031800

Re: Ask a simple question, get a simple answer

i can't use Grimrock Model Toolkit. i have a macbook. so i go straight to the mod_asset folder Blender then. It's the same general task. good , good... it's getting better... fixing troubles. gate node changing works, normalmap modification works, also modify object in blender and than making a def...
by KhrougH
Tue Oct 30, 2018 7:39 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031800

Re: Ask a simple question, get a simple answer

Isaac wrote: Tue Oct 30, 2018 7:21 am
SpoilerShow
Image
i can't use Grimrock Model Toolkit. i have a macbook. so i go straight to the mod_asset folder
by KhrougH
Tue Oct 30, 2018 1:40 am
Forum: Mod Creation
Topic: clicking on a wall
Replies: 24
Views: 32021

Re: clicking on a wall

Yes - in this case it is not the Blenderversion you are using. Even Isaac is right that you MUST use Version 2.72 if you want to export a model to a Grimrock-Model. Anyway: In this case the important info is shown in the error-log. As stated in it, the most recent call is the last one: "Tangen...
by KhrougH
Tue Oct 30, 2018 12:40 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3031800

Re: Ask a simple question, get a simple answer

oook , i give up. after checking in this forum and on google and on blender tutorials and after some tests... i still can't modify an existing object adding this famous "gate node" that is missing when you define an object as a door. i found many thread about this argument but all of them ...

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