Search found 68 matches

by KhrougH
Sun Nov 18, 2018 2:04 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

Anything you put in the Config object is not saved in the user save-games, and is not restored after restarting the game; it is present between reloads, while the game is running. So by itself it is not suitable for permanent storage, but can be useful temporary storage. Than is not my case. I coul...
by KhrougH
Sat Nov 17, 2018 10:41 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

Hey KhrougH, It's an extremelyuseful thread indeed .... and Here is a detailed answer to your local / global table Q (minmays response at the end) http://www.grimrock.net/forum/viewtopic.php?f=22&t=18236&p=116703&hilit=Config#p116703 And further explanations / examples in .rhavin 's thr...
by KhrougH
Sat Nov 17, 2018 9:54 pm
Forum: Mod Creation
Topic: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
Replies: 19
Views: 33714

Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2

:mrgreen:
Oooohhh yeahhhh
Thanks a lot. That's a great job.i want to taste those sound as soon as possible.
by KhrougH
Sat Nov 17, 2018 9:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

because the forest_oak model has a mesh node named lod1_mesh and yours does not Ok ... Importing some LoG2 models I noticed that they have some node (an "xyz" thing) that changes some information... Also dimentions!!!. So the best way to make a new asset is importing an already existing L...
by KhrougH
Fri Nov 16, 2018 6:11 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

dissolveStart and dissolveEnd are nil by default. If your model has a mesh node called lod1_mesh, it will start to fade in at a distance from the camera equal to dissolveStart*3 meters, and finish fading in at dissolveEnd*3 meters. Meanwhile, the rest of the mesh nodes will fade out. So there are t...
by KhrougH
Thu Nov 15, 2018 5:46 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

few days ago i asked this: hello again :) i have two help needs in one question: how can i "use" global tables? i'm defining an object and i want to have many on them on the map but i want the player can use it only one time each object. than i tried with a table, but i can't find a way to...
by KhrougH
Thu Nov 15, 2018 5:27 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

ok, i already checked this argument on this forum and i couldn't find the right thread, so i have a brand new (annoying) question: i'm working with blender. doing a tree. it works fine. but looks what happens when i use it in the game: https://drive.google.com/open?id=1PgisqCPM9B-Pn8n5LE8L1WUfAcLiK9...
by KhrougH
Thu Nov 15, 2018 5:14 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

how can i make an object clickable on every side in defineObject? like a rock. i would like that something happens whenever you stand around it not only in "facing" position. Have a look how it's done with the "pushable block" object: there are four klickable zones on every side...
by KhrougH
Tue Nov 13, 2018 3:10 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

how can i make an object clickable on every side in defineObject?
like a rock. i would like that something happens whenever you stand around it not only in "facing" position.
by KhrougH
Tue Nov 13, 2018 2:47 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3901
Views: 3032125

Re: Ask a simple question, get a simple answer

hello again :) i have two help needs in one question: how can i "use" global tables? i'm defining an object and i want to have many on them on the map but i want the player can use it only one time each object. than i tried with a table, but i can't find a way to use as global table. i did...

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