Search found 476 matches

by Pompidom
Tue Aug 18, 2020 7:03 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

Let's say a certain big mod has many enemies that drop a lot of items. All these items are being hoarded in 1 central spot/room. we're talking about a lot of items. 100+ weapons, 100+ armors, various other objects etc... They simply keep piling up. Would this affect the save/load time considerably? ...
by Pompidom
Mon Jul 20, 2020 1:04 pm
Forum: Custom Dungeons
Topic: Questions on behalf on my 12 year old son
Replies: 4
Views: 1051

Re: Questions on behalf on my 12 year old son

You can always give him the editor file of the main campaign. No need for console commands anymore, just add/remove stuff on the fly in the editor and press play / stop. Who knows he will actually like it and make a mod of his own. As for the campaign file, the game installs the files; you have them...
by Pompidom
Sat May 30, 2020 2:47 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles
Replies: 99
Views: 36482

Re: Xeen's cronicles

Playing these mods require the exact same specifications as the default campaign. If your computer can't handle them, then it's clear that your computer does not meet the recommended requirements or simply throttling down from overheating. And then we're basically talking about 12 year old hardware....
by Pompidom
Sat May 23, 2020 11:54 am
Forum: Custom Dungeons
Topic: Echelon dungeons Gold
Replies: 10
Views: 6196

Re: Echelon dungeons Gold

You're right, there is not really an excuse for being rude as some of the comments me or others made. But you will have to accept that sometimes people simply say the objective truth what everyone else is thinking. And sometimes constructive criticism is necessary to improve eachothers projects. And...
by Pompidom
Sat Apr 25, 2020 3:51 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 41065

Re: [WIP] Akroma Asset Pack

It's satifying when things get crowded and monsters are comming in from all sides. Shockbursts, firewalls, frostbursts and even forcefields are instantly conjured with instant rightclicks and basically serve more as the "default melee" attack from mages, big magic attacks can then be charged and som...
by Pompidom
Fri Apr 24, 2020 1:41 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 41065

Re: [WIP] Akroma Asset Pack

A number of canes (staff items) that click cast 2 different spells - when you cast one spell the cane turns into its alternate form and you can cast the other spell (back and forth, retroactively, unlimited charges) That's actually not a bad idea as well. Multiple spells of the same magic school in...
by Pompidom
Fri Apr 24, 2020 12:44 am
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 102
Views: 15073

Re: Xeen's cronicles (Volume 2)

What Hans is trying to say that he runs into a grimrock crash when triggering the script when entering that room. Either the script asks for an item/monster that isn't there anymore or something else. Or it's a bug that triggers because Hans is playing yet again with an imported party from a differe...
by Pompidom
Thu Apr 23, 2020 11:52 am
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 41065

Re: [WIP] Akroma Asset Pack

About the runepanel, I was simply talking about my own mod. I didn't remove the runepanel, I simply ensured that you can't bring it up anymore which is the same thing. Wizards in Blood moon don't have the "cast by hand trait" so they simply have 2 naked fighter hands like the melee classes. Since my...
by Pompidom
Wed Apr 22, 2020 12:43 pm
Forum: Mod Creation
Topic: [WIP] Akroma Asset Pack
Replies: 49
Views: 41065

Re: [WIP] Akroma Asset Pack

Watched the first 5 minutes of that video. Everything he said was flat out wrong or just personal opinion bullshit. On Normal you can make the worst choices of characters/skills/traits combined and still finish the game without issue. As long it's fun and playable, just play like you want to play. W...
by Pompidom
Mon Apr 13, 2020 5:50 pm
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 102
Views: 15073

Re: Xeen's cronicles (Volume 2)

How many maps have you pushed in this mod?