Search found 463 matches

by Pompidom
Sun Jan 12, 2020 2:31 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 7
Views: 162

Re: So how does protection actually work?

Minmay, I just tested the proposed scenario: level 1 minotaur barbarian which I gave 1000 health. 0 protection: 9 - 28 of health loss every "sub-hit" 60 protection: full plate set + gloves 1 - 28 of health loss every "sub-hit" Looks like my math was pretty much spot on. Unless I'm missing something....
by Pompidom
Sun Jan 12, 2020 2:13 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 7
Views: 162

Re: So how does protection actually work?

minmay wrote:
Sun Jan 12, 2020 2:07 am
your entire post is the mistake
Then feel free to correct it with the example of an "undead" with an attack value of 19
a level 1 character with 0 protection
and a level 1 character with a plate armor set

with evidence offcourse.
by Pompidom
Sun Jan 12, 2020 1:25 am
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 7
Views: 162

Re: So how does protection actually work?

Nice, this is the perfect explanation, thank you! Though I wish that I could have read your post during the release of Grimrock 2. :lol: It is so annoying how so much false info about game mechanics gets spread around and the "0.5-1.5" protection BS turns up in multiple Google searches. You clearly...
by Pompidom
Sat Jan 11, 2020 7:34 pm
Forum: Gameplay Hints
Topic: So how does protection actually work?
Replies: 7
Views: 162

Re: So how does protection actually work?

There are enemies that do multiple attacks to your frontline every single attack. There are no zombies, only mummies and undead. The undead are notorious for multiple attacks every "swing" The mummies are low level low damage minions, the undead are harder hitting entities and can therefor deal more...
by Pompidom
Thu Jan 02, 2020 6:31 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 229
Views: 10993

Re: [MOD] The One Room Round Robin Part 3

I understand from the perspective out of courtesy towards the room creator, but I believe some quality control could have improved some rooms a lot. I simply expected more and was slightly disappointed of the outcome of certain rooms. That's all. If I can't muster the effort to solve a simple puzzle...
by Pompidom
Thu Jan 02, 2020 4:45 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 229
Views: 10993

Re: [MOD] The One Room Round Robin Part 3

I'm just tossing in suggestions that can be used as inspiration to come up with something that's both enjoyable and easy to implement. With quicktime events I simply mean a limited time to cure the patients in time. A patient starts laughing uncontrollably with the "text balloons" (like the ratlings...
by Pompidom
Thu Jan 02, 2020 1:16 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 229
Views: 10993

Re: [MOD] The One Room Round Robin Part 3

Wasn't confused what to do there, I simply didn't bother solving it as I found the puzzle lackluster to begin with and I had already enough ores to proceed to the woods. Cryptic description where ultimately it leaves you to bruteforcing a bit as well in case you're a little dense and impatient like ...
by Pompidom
Sat Dec 21, 2019 2:48 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 229
Views: 10993

Re: [MOD] The One Room Round Robin Part 3

This has already been covered in one of the ORRR3 threads, it's simply minesweeper. I recognized this instantly and found it a clever approach :) https://www.google.com/search?q=minesweeper&client=firefox-b-d&sxsrf=ACYBGNTxwvr3a2QF5f6M5o-Yf3XiCFHClQ:1576934590339&source=lnms&tbm=isch&sa=X&ved=2ahUKE...
by Pompidom
Fri Dec 20, 2019 7:06 pm
Forum: Custom Dungeons
Topic: Komag's One Room Round Robin 3 Blind Playthrough
Replies: 63
Views: 4432

Re: Komag's One Room Round Robin 3 Blind Playthrough

Unless you haven't updated your drivers in the past 2 years and have at least a AMD GPU from the year 2012+ it should be there. (starting with 7000 series - Rx 200 series) https://www.amd.com/en/support/kb/faq/dh-023 Follow this guide to enable reLive. I forgot to mention that you have to enable the...
by Pompidom
Fri Dec 20, 2019 3:55 pm
Forum: Custom Dungeons
Topic: Komag's One Room Round Robin 3 Blind Playthrough
Replies: 63
Views: 4432

Re: Komag's One Room Round Robin 3 Blind Playthrough

7 GB per minute? Wow! Stop using Fraps. It sucks on all fronts compared to GPU-specific recording software. Both NVidia (shadowplay) and AMD (reLive) are just superior in every way. Especially when it comes down to size/quality/performance loss. The best thing, it's already installed on your compute...