Search found 3 matches

by myNameIsOver20Charac
Sun Apr 22, 2018 8:15 pm
Forum: Modding
Topic: Internal timer in custom monster
Replies: 0
Views: 8484

Internal timer in custom monster

Is there a way to define a timer in a custom monster (clone object)? I'm trying to make a monster teleport every once in a while. End goal is to also make it spawn fake clones (1 hp, possibly less damage) when it teleports, but one thing at a time :D
by myNameIsOver20Charac
Fri Jan 05, 2018 12:02 am
Forum: Modding
Topic: skeleton warrior á la darknut (immune to hits from front)
Replies: 1
Views: 1467

Re: skeleton warrior á la darknut (immune to hits from front

I found the onDamage function! however I still don't know how to check the direction the attack came from, so right now it's kind of useless :( I know that the damageTile() function has a direction so it should be possible, right? I mean, I'm guessing the onDamage hook is triggered by the damageTile...
by myNameIsOver20Charac
Thu Jan 04, 2018 10:24 pm
Forum: Modding
Topic: skeleton warrior á la darknut (immune to hits from front)
Replies: 1
Views: 1467

skeleton warrior á la darknut (immune to hits from front)

Ok, has anyone played the legend of zelda? I want to make an enemy immune to hits from the front, like a darknut, if that helps anyone. I haven't really found any helpfull functions in the scripting reference. Guessing the best way is a function activating if the enemy is hit, kind of like onDie if ...