edit2: Solved.
Hi, so I'm stuck. I have Al-Ator key, and I know where Al-Ator should be, but I don't know where can I use this key, anyone please help me?
edit: And I have Murkland key too, where do I use that..?
Do I need water breathing skill?
Search found 15 matches
- Sat Feb 12, 2022 6:29 pm
- Forum: Custom Dungeons
- Topic: [MOD] Lost City
- Replies: 132
- Views: 180052
- Sat Dec 04, 2021 12:29 pm
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 256
- Views: 281036
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Hi. Can someone help me with this? This secret area, I tried but I don't get it. Here's a photo that will help you? Thanks y'all!
And here's another, I really suck with puzzles. :/
And here's another, I really suck with puzzles. :/
- Sun Apr 15, 2018 4:55 pm
- Forum: Modding
- Topic: [Mod] Remake of Dungeon Master
- Replies: 73
- Views: 184130
Re: [Mod] Remake of Dungeon Master
sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.
edit: nevermind, found it already.
edit: nevermind, found it already.
- Sun Apr 01, 2018 5:18 pm
- Forum: Custom Dungeons
- Topic: Dungeon Master II The Circle of Black Magi
- Replies: 9
- Views: 12275
Re: Dungeon Master II The Circle of Black Magi
hmm.. what is this mod about? is this actually something from dungeon master 2 or something new?
- Thu Mar 29, 2018 8:34 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 459825
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
Hi everybody, I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA. log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity....
- Thu Jan 25, 2018 9:11 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 736411
Re: [MOD] - Eye of the Atlantis - version 3j
can you help me? i have to finish this mod. i read all of em, I-IX, and took exactly the same route as they told me to. are there more of them? how do i do this right?Orace wrote:Maybe you didn't find or read all of them
- Wed Jan 24, 2018 1:01 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 736411
Re: [MOD] - Eye of the Atlantis - version 3j
i doubt anybody's reading anymore this topic but let's try. when i follow obelisks, i go exactly the same route it tells me to, but there's no magical bridge to the portal which i saw in one of the walkthroughs. am i doing something wrong? is this a bug? would be nice to finish this.
- Wed Jan 17, 2018 5:11 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 736411
- Tue Jan 02, 2018 9:56 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 7778
Re: custom dungeons not working?
got my copy on release. but thanks, it's now working.Dr.Disaster wrote:v1.1.3 won't do and i doubt GoG is still handing out this 5+ year old version.
Custom dungeon support requires the dungeon editor which was added in v1.3.1
- Tue Jan 02, 2018 8:08 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 7778
Re: custom dungeons not working?
Are you saying that the LoG1 Custom Dungeon list stays empty while the LoG2 Custom Dungeon list shows entries? Which version of LoG1 are you running? The current Windows version is 1.3.7. In case you're running anything lower grab needed patches here: http://www.grimrock.net/patch yes. my version i...