Search found 15 matches

by zerodaunholy
Sat Feb 12, 2022 6:29 pm
Forum: Custom Dungeons
Topic: [MOD] Lost City
Replies: 132
Views: 180052

Re: [MOD] Lost City

edit2: Solved.

Hi, so I'm stuck. I have Al-Ator key, and I know where Al-Ator should be, but I don't know where can I use this key, anyone please help me? :)

edit: And I have Murkland key too, where do I use that..?

Do I need water breathing skill?
by zerodaunholy
Sat Dec 04, 2021 12:29 pm
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 256
Views: 281036

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Hi. Can someone help me with this? This secret area, I tried but I don't get it. Here's a photo that will help you? Thanks y'all! :)


Image

And here's another, I really suck with puzzles. :/

Image
by zerodaunholy
Sun Apr 15, 2018 4:55 pm
Forum: Modding
Topic: [Mod] Remake of Dungeon Master
Replies: 73
Views: 184130

Re: [Mod] Remake of Dungeon Master

sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.

edit: nevermind, found it already.
by zerodaunholy
Sun Apr 01, 2018 5:18 pm
Forum: Custom Dungeons
Topic: Dungeon Master II The Circle of Black Magi
Replies: 9
Views: 12275

Re: Dungeon Master II The Circle of Black Magi

hmm.. what is this mod about? is this actually something from dungeon master 2 or something new?
by zerodaunholy
Thu Mar 29, 2018 8:34 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 459825

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Hi everybody, I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA. log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity....
by zerodaunholy
Thu Jan 25, 2018 9:11 am
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 736411

Re: [MOD] - Eye of the Atlantis - version 3j

Orace wrote:Maybe you didn't find or read all of them ;)
can you help me? i have to finish this mod. :D i read all of em, I-IX, and took exactly the same route as they told me to. are there more of them? how do i do this right?
by zerodaunholy
Wed Jan 24, 2018 1:01 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 736411

Re: [MOD] - Eye of the Atlantis - version 3j

i doubt anybody's reading anymore this topic but let's try. when i follow obelisks, i go exactly the same route it tells me to, but there's no magical bridge to the portal which i saw in one of the walkthroughs. am i doing something wrong? is this a bug? would be nice to finish this. :o
by zerodaunholy
Tue Jan 02, 2018 9:56 pm
Forum: Modding
Topic: custom dungeons not working?
Replies: 6
Views: 7778

Re: custom dungeons not working?

Dr.Disaster wrote:v1.1.3 won't do and i doubt GoG is still handing out this 5+ year old version.

Custom dungeon support requires the dungeon editor which was added in v1.3.1
got my copy on release. but thanks, it's now working.
by zerodaunholy
Tue Jan 02, 2018 8:08 pm
Forum: Modding
Topic: custom dungeons not working?
Replies: 6
Views: 7778

Re: custom dungeons not working?

Are you saying that the LoG1 Custom Dungeon list stays empty while the LoG2 Custom Dungeon list shows entries? Which version of LoG1 are you running? The current Windows version is 1.3.7. In case you're running anything lower grab needed patches here: http://www.grimrock.net/patch yes. my version i...