sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.
edit: nevermind, found it already.
Search found 13 matches
- Sun Apr 15, 2018 4:55 pm
- Forum: Modding
- Topic: [Mod] Remake of Dungeon Master
- Replies: 73
- Views: 122503
- Sun Apr 01, 2018 5:18 pm
- Forum: Custom Dungeons
- Topic: Dungeon Master II The Circle of Black Magi
- Replies: 9
- Views: 5728
Re: Dungeon Master II The Circle of Black Magi
hmm.. what is this mod about? is this actually something from dungeon master 2 or something new?
- Thu Mar 29, 2018 8:34 pm
- Forum: Modding
- Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
- Replies: 324
- Views: 325531
Re: [MOD] Eye of the Beholder: Waterdeep Sewers
Hi everybody, I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA. log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity.lua"]: in funct...
- Thu Jan 25, 2018 9:11 am
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 413750
Re: [MOD] - Eye of the Atlantis - version 3j
can you help me? i have to finish this mod.Orace wrote:Maybe you didn't find or read all of them

- Wed Jan 24, 2018 1:01 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 413750
Re: [MOD] - Eye of the Atlantis - version 3j
i doubt anybody's reading anymore this topic but let's try. when i follow obelisks, i go exactly the same route it tells me to, but there's no magical bridge to the portal which i saw in one of the walkthroughs. am i doing something wrong? is this a bug? would be nice to finish this. 

- Wed Jan 17, 2018 5:11 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 413750
- Tue Jan 02, 2018 9:56 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 3627
Re: custom dungeons not working?
got my copy on release. but thanks, it's now working.Dr.Disaster wrote:v1.1.3 won't do and i doubt GoG is still handing out this 5+ year old version.
Custom dungeon support requires the dungeon editor which was added in v1.3.1
- Tue Jan 02, 2018 8:08 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 3627
Re: custom dungeons not working?
Are you saying that the LoG1 Custom Dungeon list stays empty while the LoG2 Custom Dungeon list shows entries? Which version of LoG1 are you running? The current Windows version is 1.3.7. In case you're running anything lower grab needed patches here: http://www.grimrock.net/patch yes. my version i...
- Tue Jan 02, 2018 5:36 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 3627
Re: custom dungeons not working?
Custom dungeons are added the same way for both games. Unless you're mixing up maps i.e. placing a LoG2 map into the LoG1 Dungeon folder or a none .DAT file it should work. log1 dungeons are in log1 dungeons folder. log2 dungeons are in log2 dungeons folder. log2 dungeons work, even log1 dungeons s...
- Tue Jan 02, 2018 2:34 pm
- Forum: Modding
- Topic: custom dungeons not working?
- Replies: 6
- Views: 3627
custom dungeons not working?
hi. i played log1&2 through on release and loved both of em. yesterday i thought i'd start to play custom dungeons, i got that working on log2 but when i copy dungeons to c:\users\user\documents\almost human\legend of grimrock\dungeons (i got game from gog), game doesn't find em. am i doing somethin...