Search found 157 matches

by undeaddemon
Fri Oct 04, 2013 4:50 pm
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 244740

Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)

Post you new textures in this thread and tell me what kind of weapon you want for him and I will do my best to do it for you. In the meantime I will make full plated knight with 2H sword - for DM and CSB remakes etc...
Amazing -- brings a tear of joy to my eye...
by undeaddemon
Tue Oct 01, 2013 7:09 pm
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 244740

Re: [SOURCE] MONSTERS by Leki (Human Warrior 80%)

I think google translated that enough for me to understand - You still have to finish textures for clothes and other weapons??
:?:
by undeaddemon
Tue Oct 01, 2013 5:08 pm
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 244740

Re: [SOURCE] MONSTERS by Leki (Human Warrior 80%)

IS AH taking note of this?? Frickin AMAZING!! -
by undeaddemon
Thu Aug 29, 2013 6:03 pm
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 244740

Re: [SOURCE] MONSTERS by Leki (Human Bowman)

I was not happy with the old one Hey Leki - curious to know the specific areas you were unhappy with in the 'old' Footman? Comparing these two "monsters" is sorta ' apples and oranges ' to my eyes. I did really like both the old characters. The 'new' warrior - looks a lot more like a char...
by undeaddemon
Mon Aug 19, 2013 8:34 pm
Forum: Modding
Topic: (Monster) My 1st monster repaint - "Green Ogre"
Replies: 13
Views: 12583

Re: (Monster) My 1st monster repaint - "Green Ogre"

So..... we can expect a Goblin Pack to be released soon?

:twisted:
by undeaddemon
Mon Aug 19, 2013 4:58 pm
Forum: Grimrock 2 Discussion
Topic: Potential Adventuring Gear and Mechanics
Replies: 25
Views: 28325

Re: Potential Adventuring Gear and Mechanics

Not sure if this has been suggested anywhere or not yet: Area Dim/Darkness: I would like to have a dungeon editor object that can reduce lightsource brightness and/or range - AND can effect lightsources in the area - OR just those created/used by the party. This object could be 1x1 or 1x2 or 3x3 etc -
by undeaddemon
Mon Aug 19, 2013 4:20 pm
Forum: Modding
Topic: MONSTERS by LEKI (CLOSED)
Replies: 289
Views: 244740

Re: [SOURCE] MONSTERS by Leki (Human Bowman)

You see I'm begging you please. Begging you baby, begging on my bended knees on my knees. Saying "I can't wait, to see your footman tonight."
by undeaddemon
Fri Aug 02, 2013 6:01 pm
Forum: Modding
Topic: Dungeon Master II Hex Margath Mountain
Replies: 20
Views: 18952

Re: Dungeon Master II Hex Margath Mountain

Hey LG -
Not sure if you have tried this but I have had to go into the main game setting - and turn down all the graphic options to build my .dat files.
I have a GTX670 and 16GB of main memory, and I still get the error. I think it related to how the software builds the file - .....
by undeaddemon
Mon Jul 29, 2013 12:43 pm
Forum: Modding
Topic: [WIP] Oriental Weapons Pack
Replies: 28
Views: 20861

Re: [WIP] Oriental Weapons Pack

Yes JW, very tempting -
:D
by undeaddemon
Sat Jul 27, 2013 3:23 pm
Forum: Modding
Topic: [MOD]Toorum's Manor
Replies: 494
Views: 504581

Re: Toorum's Dungeon

Actually i'm expecting an editor issue. It says "not enough memory blablabla" when i try to export the mod, and it crashes. I only have 10 levels, 2 are not even filled, and I get this. To work around it, I go into the game settings, and set all the graphic options and such to "low&q...