Search found 21 matches
- Fri Dec 09, 2022 5:21 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963546
Re: Ask a simple question, get a simple answer
Thank you. I have another question to ask. I noticed that the poison_cloud_medium spawned by the poison_bolt_greater_blast does not grant experience to the party when it kills a monster, even when the poison_bolt_greater is cast by a champion. defineObject{ name = "poison_bolt_greater", ba...
- Thu Dec 08, 2022 3:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963546
Re: Ask a simple question, get a simple answer
I would like to forbid resting if there are monsters in the 80 tiles surrounding the party (considering a 9x9 square with the party at the center of it). defineObject{ name = "party", baseObject = "party", components = { { class = "Party", onRest = function(self) -- if ...
- Fri Mar 12, 2021 11:14 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
I did not write anything about this mod being enjoyable or not.
I am not trying to convince anyone to play this mod.
I am simply objectively describing the structure of this mod.
In particular, outdoor areas general structure is very different from indoor areas general structure.
I am not trying to convince anyone to play this mod.
I am simply objectively describing the structure of this mod.
In particular, outdoor areas general structure is very different from indoor areas general structure.
- Wed Mar 10, 2021 12:19 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
In this mod most outdoor areas have many repeated elements and few puzzles.
This was a common feature in some old rpgs.
Most indoor areas have a completely different structure, less repetitive and with many puzzles.
This was a common feature in some old rpgs.
Most indoor areas have a completely different structure, less repetitive and with many puzzles.
- Tue Mar 09, 2021 10:45 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
This is a good idea, but equivalent to place essential items in alcoves (for example). I prefer to keep some essential items in locked chests (in the first areas), keeping the following actions as required: - Search the area for lockpicks - Use lockpicks to open locked chests and pick up essential i...
- Sun Feb 28, 2021 11:06 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
Ciao. C'è una nota con le indicazioni su come muovere il cubo nella palude. La nota si trova in uno dei negozi in Ulqerak town NW (il negozio dove si trova anche la bussola). La nota si dovrebbe trovare su di un tavolo di legno, se mi ricordo bene. Per quanto riguarda il discorso del bilanciamento d...
- Sun Feb 28, 2021 10:11 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
With scripting it is certainly possible to manage the availablity of keys, based on where the party has explored, what they carry, and what's not been found. This is a good idea. I will consider this idea if I will produce other mods. But I decided to put more lockpicks than chests only in the four...
- Sat Feb 27, 2021 11:30 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
Prego. Puoi scrivermi per qualsiasi dubbio sugli enigmi da risolvere ma anche per segnalare eventuali errori o sbilanciamenti nelle battaglie (ad esempio battaglie troppo facili oppure battaglie troppo difficili) in modo da aiutarmi a migliorare il mod.
A risentirci.
A risentirci.
- Sat Feb 27, 2021 8:29 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
Thank you !!!! :) Golden mask riddles are optional and only useful to obtain golden keys or special items. Golden keys are only useful to obtain special items. The first golden mask riddle is located in Ulqerak swamp and the answer to the riddle is: echo I speak italian so if you have other question...
- Tue Feb 02, 2021 10:15 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 35244
Re: The realm of Zarqedoc
I uploaded a new version of this mod.
Ulqerak bank puzzle (optional) was bugged, infact the note contained wrong instructions to obtain the access code.
Now the note contains directly the code. In this way, the puzzle is no more bugged and is also more simple
(in the first version it was too complex).
Ulqerak bank puzzle (optional) was bugged, infact the note contained wrong instructions to obtain the access code.
Now the note contains directly the code. In this way, the puzzle is no more bugged and is also more simple
(in the first version it was too complex).