Search found 21 matches

by AdrianKnight
Fri Dec 09, 2022 5:21 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963546

Re: Ask a simple question, get a simple answer

Thank you. I have another question to ask. I noticed that the poison_cloud_medium spawned by the poison_bolt_greater_blast does not grant experience to the party when it kills a monster, even when the poison_bolt_greater is cast by a champion. defineObject{ name = "poison_bolt_greater", ba...
by AdrianKnight
Thu Dec 08, 2022 3:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963546

Re: Ask a simple question, get a simple answer

I would like to forbid resting if there are monsters in the 80 tiles surrounding the party (considering a 9x9 square with the party at the center of it). defineObject{ name = "party", baseObject = "party", components = { { class = "Party", onRest = function(self) -- if ...
by AdrianKnight
Fri Mar 12, 2021 11:14 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

I did not write anything about this mod being enjoyable or not.
I am not trying to convince anyone to play this mod.
I am simply objectively describing the structure of this mod.
In particular, outdoor areas general structure is very different from indoor areas general structure.
by AdrianKnight
Wed Mar 10, 2021 12:19 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

In this mod most outdoor areas have many repeated elements and few puzzles.
This was a common feature in some old rpgs.
Most indoor areas have a completely different structure, less repetitive and with many puzzles.
by AdrianKnight
Tue Mar 09, 2021 10:45 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

This is a good idea, but equivalent to place essential items in alcoves (for example). I prefer to keep some essential items in locked chests (in the first areas), keeping the following actions as required: - Search the area for lockpicks - Use lockpicks to open locked chests and pick up essential i...
by AdrianKnight
Sun Feb 28, 2021 11:06 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

Ciao. C'è una nota con le indicazioni su come muovere il cubo nella palude. La nota si trova in uno dei negozi in Ulqerak town NW (il negozio dove si trova anche la bussola). La nota si dovrebbe trovare su di un tavolo di legno, se mi ricordo bene. Per quanto riguarda il discorso del bilanciamento d...
by AdrianKnight
Sun Feb 28, 2021 10:11 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

With scripting it is certainly possible to manage the availablity of keys, based on where the party has explored, what they carry, and what's not been found. This is a good idea. I will consider this idea if I will produce other mods. But I decided to put more lockpicks than chests only in the four...
by AdrianKnight
Sat Feb 27, 2021 11:30 pm
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

Prego. Puoi scrivermi per qualsiasi dubbio sugli enigmi da risolvere ma anche per segnalare eventuali errori o sbilanciamenti nelle battaglie (ad esempio battaglie troppo facili oppure battaglie troppo difficili) in modo da aiutarmi a migliorare il mod.
A risentirci. :)
by AdrianKnight
Sat Feb 27, 2021 8:29 pm
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

Thank you !!!! :) Golden mask riddles are optional and only useful to obtain golden keys or special items. Golden keys are only useful to obtain special items. The first golden mask riddle is located in Ulqerak swamp and the answer to the riddle is: echo I speak italian so if you have other question...
by AdrianKnight
Tue Feb 02, 2021 10:15 pm
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 32
Views: 35244

Re: The realm of Zarqedoc

I uploaded a new version of this mod.
Ulqerak bank puzzle (optional) was bugged, infact the note contained wrong instructions to obtain the access code.
Now the note contains directly the code. In this way, the puzzle is no more bugged and is also more simple
(in the first version it was too complex).