Search found 104 matches
- Sat Sep 12, 2020 3:22 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 260017
Re: Isle of the Deranged - Revision 1.0
I tested out Nomad's Demise South, defeated the unknown soldier and received the Legionary Pavise. Thanks for taking the time to squash the bug. Much appreciated......
- Tue Aug 18, 2020 3:11 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 260017
Re: Isle of the Deranged - Revision 1.0
Hi
That would be great if you could patch it. I know it's a pain five years later. I'll test it for you that way I can help a little.....
That would be great if you could patch it. I know it's a pain five years later. I'll test it for you that way I can help a little.....
- Sun Aug 09, 2020 9:26 pm
- Forum: Custom Dungeons
- Topic: Isle of the Deranged - Revision 1.1
- Replies: 422
- Views: 260017
Re: Isle of the Deranged - Revision 1.0
First off this is a really fun mod. I'm having some trouble though with the undead soldier crashing in various locations. The screen shot hangs and then two seconds later crashes Grimrock 2. It happens a lot so I try to avoid them. This is the message that I caught 1920x1080 string "Arch.lua"]:0: un...
- Mon Dec 23, 2019 3:58 pm
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 34087
Re: Komag's One Room Round Robin 3 Blind Playthrough
SpoilerShow
Don't forget to move backwards one space right after you place the rum on the fire or you will be toast....
- Sat Dec 14, 2019 2:09 am
- Forum: Custom Dungeons
- Topic: Komag's One Room Round Robin 3 Blind Playthrough
- Replies: 63
- Views: 34087
Re: Komag's One Room Round Robin 3 Blind Playthrough
Thanks for sharing
- Fri May 03, 2019 10:25 pm
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 160
- Views: 86423
Re: [MOD] The Guardians
SpoilerShow
You need to purchase the Miners Guide with a gold key, that will give you skill to mine big rocks
- Sun Apr 07, 2019 6:35 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93750
Re: [New Mod] Falagar - A Journey
The new class for heavy armor is helpful... Latest Version 1.3 Look at 1.)The swamp -underwater with the pressure plate to the farthest south do not swim down, instead through a rock underwater onto the plate 2.) By the giant snails in the water on the way to the cube the gates are closed, trapped 3...
- Fri Apr 05, 2019 5:09 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93750
Re: [New Mod] Falagar - A Journey
Excellent news looking forward to testing out a new team.....
- Sun Mar 17, 2019 4:20 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93750
Re: [New Mod] Falagar - A Journey
Hmm
SpoilerShow
When you step on the plate to open the door what else happen. Look around quickly....
- Fri Mar 08, 2019 6:27 pm
- Forum: Custom Dungeons
- Topic: [New Mod] Falagar - A Journey
- Replies: 151
- Views: 93750
Re: [New Mod] Falagar - A Journey
Location Twig root grove 10 spaces to the East of the Cube Dig Climb down into the Crypt There are two alcoves one with a shield and strength potion and the other with a dual axes. There is a metal door to the left with a chain to pull to open it. However the chain does no open it instead it shoots...