Now i found a way to spawn loot in a chest depending on the Players level. The moment you open the chest the loot is spawned. Here is the definition of the "chest_with_loot". defineObject{ name = "chest_with_loot", components = { { class = "Model", model = "assets/...
Question: I want to make some kind of blinding light, which should make the Screen go bright, when a function is called, so the Player is unable to see something for a short period of time. I want a quick but smooth Transition from normal Screen to bright Screen and back to normal Screen. Is it poss...
Don´t look into the definitions for this one. There is an object, which is called "script_entity" in the Editor. You have to write your Code inside one of These. Here is a simple, but not excellent solution for your Problem. Name your Monsters ("monster_1","monster_2",e...
The world has 3 axes (x,y,z). With the offset vector, it is possible to give the object an offset. That means you can move it along the axes, starting at the location you actually placed it. It is also possible to rotate an object in 3 directions. Just change some of the values and you will see the ...
I already made a levelscaled version for adding loot to AdrTrus mam_racks assets. You can choose from lvl1 to lvl4 loot (finer scale is easily possible). I will add that to this thread maybe later. Spawning loot depending on the Players level is also a really good idea. I'm going to think about that...